<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-5238057818594888148</id><updated>2011-07-31T01:17:01.683-07:00</updated><category term='遊戲'/><category term='UserStudy'/><category term='互動設計'/><category term='文化脈絡'/><category term='Call of duty'/><category term='Mobility'/><category term='Game'/><category term='Playability'/><title type='text'>As above , so below</title><subtitle type='html'>不要放過我</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://jiashenui.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5238057818594888148/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://jiashenui.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>Jenson</name><uri>http://www.blogger.com/profile/13047299784382441439</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>11</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-5238057818594888148.post-801069919646533199</id><published>2010-01-31T10:09:00.000-08:00</published><updated>2010-02-01T00:06:43.097-08:00</updated><title type='text'>Understanding the relationship between user and product</title><content type='html'>&lt;span style="font-family: 新細明體; font-family:&amp;quot;;"&gt;&lt;span class="Apple-style-span"  style=" ;font-size:small;"&gt;產品肯定是由設計師所精心安排的結果，但在每個人心中的成像不盡相同。這讓設計師們思考設計的目的與結果&lt;/span&gt;&lt;/span&gt;&lt;span lang="EN-US"  style="font-family: 'Times New Roman'; font-family:新細明體;"&gt;&lt;span class="Apple-style-span"  style=" ;font-size:small;"&gt;(&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family: 新細明體; font-family:&amp;quot;;"&gt;&lt;span class="Apple-style-span"  style=" ;font-size:small;"&gt;產品&lt;/span&gt;&lt;/span&gt;&lt;span lang="EN-US"  style="font-family: 'Times New Roman'; font-family:新細明體;"&gt;&lt;span class="Apple-style-span"  style=" ;font-size:small;"&gt;)&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family: 新細明體; font-family:&amp;quot;;"&gt;&lt;span class="Apple-style-span"  style=" ;font-size:small;"&gt;與使用者的關係為何，如何描述那心中的成像，這裡不是從概念模式與使用者心智模式之間的對應解說兩者關係，而是從"對產品特色的感覺"切入做探討。&lt;/span&gt;&lt;/span&gt;&lt;div&gt;&lt;span&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="font-family:新細明體;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_4q8LH1THClM/S2XJs-PKK4I/AAAAAAAAAIM/4bdBdWmBNMg/s1600-h/image002.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 178px; height: 223px;" src="http://1.bp.blogspot.com/_4q8LH1THClM/S2XJs-PKK4I/AAAAAAAAAIM/4bdBdWmBNMg/s400/image002.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5432970299950377858" /&gt;&lt;/a&gt;&lt;p class="MsoNormal"&gt;&lt;span style="font-family:新細明體;mso-ascii-font-family: &amp;quot;Times New Roman&amp;quot;;mso-hansi-Times New Roman&amp;quot;font-family:&amp;quot;;font-size:10.0pt;"&gt;作者認為，當使用者一接觸到產品時，便會產生許多反應，反應首先來自產品的特色&lt;/span&gt;&lt;span lang="EN-US"  style="font-size:10.0pt;"&gt;(Product character)&lt;/span&gt;&lt;span style="font-family:新細明體;mso-ascii-font-family:&amp;quot;Times New Roman&amp;quot;; mso-hansi-Times New Roman&amp;quot;font-family:&amp;quot;;font-size:10.0pt;"&gt;，再者是感受結果&lt;/span&gt;&lt;span lang="EN-US"  style="font-size:10.0pt;"&gt;(Consequences)&lt;/span&gt;&lt;span style=" font-family:新細明體;mso-ascii-font-family:&amp;quot;Times New Roman&amp;quot;;mso-hansi-Times New Roman&amp;quot;font-family:&amp;quot;;font-size:10.0pt;"&gt;，最後是分析使用的情形&lt;/span&gt;&lt;span lang="EN-US"  style="font-size:10.0pt;"&gt;(Situation)&lt;/span&gt;&lt;span style="font-family:新細明體;mso-ascii-font-family:&amp;quot;Times New Roman&amp;quot;; mso-hansi-Times New Roman&amp;quot;font-family:&amp;quot;;font-size:10.0pt;"&gt;。&lt;/span&gt;&lt;span lang="EN-US"  style="font-size:10.0pt;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-US"  style="font-size:10.0pt;"&gt;1.Product character:&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span style="font-family:新細明體;mso-ascii-font-family: &amp;quot;Times New Roman&amp;quot;;mso-hansi-Times New Roman&amp;quot;font-family:&amp;quot;;font-size:10.0pt;"&gt;反應由產品的特色開始，使用者接觸產品時，會將對產品特色的感覺分為實用&lt;/span&gt;&lt;span lang="EN-US"  style="font-size:10.0pt;"&gt;(pragmatic)&lt;/span&gt;&lt;span style="font-family:新細明體;mso-ascii-font-family:&amp;quot;Times New Roman&amp;quot;;mso-hansi-Times New Roman&amp;quot;font-family:&amp;quot;;font-size:10.0pt;"&gt;與愉悅&lt;/span&gt;&lt;span lang="EN-US"  style="font-size:10.0pt;"&gt;(hedonic)&lt;/span&gt;&lt;span style="font-family:新細明體;mso-ascii-font-family:&amp;quot;Times New Roman&amp;quot;; mso-hansi-Times New Roman&amp;quot;font-family:&amp;quot;;font-size:10.0pt;"&gt;兩種主要成分。實用為主的特色為工具導向，產品能夠完成該完成的工作即可，也是最基本的訴求，而以愉悅為特色的產品，可以引用&lt;/span&gt;&lt;span lang="EN-US"  style="font-size:10.0pt;"&gt;Norman&lt;/span&gt;&lt;span style=" font-family:新細明體;mso-ascii-font-family:&amp;quot;Times New Roman&amp;quot;;mso-hansi-Times New Roman&amp;quot;font-family:&amp;quot;;font-size:10.0pt;"&gt;的情感設計來解釋，而作者提出三個面向做分析&lt;/span&gt;&lt;span lang="EN-US"  style="font-size:10.0pt;"&gt;:&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="margin-left:18.0pt;text-indent:-18.0pt;mso-list:l0 level1 lfo1; tab-stops:list 18.0pt"&gt;&lt;span lang="EN-US"   style="mso-fareast-Times New Roman&amp;quot;font-family:&amp;quot;;font-size:10.0pt;"&gt;&lt;span style="mso-list:Ignore"&gt;(1)&lt;span style="font:7.0pt &amp;quot;Times New Roman&amp;quot;"&gt;     &lt;span class="Apple-style-span"  style="font-family:新細明體;"&gt;刺激需求&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span lang="EN-US"  style="font-size:10.0pt;"&gt;(stimulation):&lt;/span&gt;&lt;span style=" font-family:新細明體;mso-ascii-font-family:&amp;quot;Times New Roman&amp;quot;;mso-hansi-Times New Roman&amp;quot;font-family:&amp;quot;;font-size:10.0pt;"&gt;產品給予的想像，也許功能用不到，但讓使用者認為該功能是有趣的，也許未來用得到。&lt;/span&gt;&lt;span lang="EN-US"  style="font-size:10.0pt;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="margin-left:18.0pt;text-indent:-18.0pt;mso-list:l0 level1 lfo1; tab-stops:list 18.0pt"&gt;&lt;span class="apple-style-span"&gt;&lt;span lang="EN-US"   style="mso-fareast-Times New Roman&amp;quot;font-family:&amp;quot;;font-size:10.0pt;"&gt;&lt;span style="mso-list:Ignore"&gt;(2)&lt;span style="font:7.0pt &amp;quot;Times New Roman&amp;quot;"&gt;     &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family: 新細明體;mso-ascii-font-family:&amp;quot;Times New Roman&amp;quot;;mso-hansi-Times New Roman&amp;quot;font-family:&amp;quot;;font-size:10.0pt;"&gt;識別&lt;/span&gt;&lt;span lang="EN-US"  style="font-size:10.0pt;"&gt;(identification):&lt;/span&gt;&lt;span style="font-family:新細明體;mso-ascii-font-family:&amp;quot;Times New Roman&amp;quot;; mso-hansi-Times New Roman&amp;quot;font-family:&amp;quot;;font-size:10.0pt;"&gt;個體對社交活動的訴求，該產品能夠幫助使用者傳送自己的特色、品味，建立自己的社會形象。&lt;/span&gt;&lt;span class="apple-style-span"&gt;&lt;span lang="EN-US"  style="font-size:10.0pt;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="margin-left:18.0pt;text-indent:-18.0pt;mso-list:l0 level1 lfo1; tab-stops:list 18.0pt"&gt;&lt;span lang="EN-US"   style="mso-fareast-Times New Roman&amp;quot;font-family:&amp;quot;;font-size:10.0pt;"&gt;&lt;span style="mso-list:Ignore"&gt;(3)&lt;span style="font:7.0pt &amp;quot;Times New Roman&amp;quot;"&gt;     &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family:新細明體;mso-ascii-font-family:&amp;quot;Times New Roman&amp;quot;; mso-hansi-Times New Roman&amp;quot;font-family:&amp;quot;;font-size:10.0pt;"&gt;召喚回憶&lt;/span&gt;&lt;span lang="EN-US"  style="font-size:10.0pt;"&gt;(evocation):&lt;/span&gt;&lt;span style=" font-family:新細明體;mso-ascii-font-family:&amp;quot;Times New Roman&amp;quot;;mso-hansi-Times New Roman&amp;quot;font-family:&amp;quot;;font-size:10.0pt;"&gt;配合使用者的過去或是大家共同的記憶。&lt;/span&gt;&lt;span lang="EN-US"  style="font-size:10.0pt;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-US"  style="font-size:10.0pt;"&gt;2.Consequences:&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span style="font-family:新細明體;mso-ascii-font-family: &amp;quot;Times New Roman&amp;quot;;mso-hansi-Times New Roman&amp;quot;font-family:&amp;quot;;font-size:10.0pt;"&gt;使用的結果可以分為滿足&lt;/span&gt;&lt;span lang="EN-US"  style="font-size:10.0pt;"&gt;(&lt;/span&gt;&lt;span style=" font-family:新細明體;mso-ascii-font-family:&amp;quot;Times New Roman&amp;quot;;mso-hansi-Times New Roman&amp;quot;font-family:&amp;quot;;font-size:10.0pt;"&gt;感覺&lt;/span&gt;&lt;span lang="EN-US"  style="font-size:10.0pt;"&gt;=&lt;/span&gt;&lt;span style="font-family:新細明體;mso-ascii-font-family:&amp;quot;Times New Roman&amp;quot;; mso-hansi-Times New Roman&amp;quot;font-family:&amp;quot;;font-size:10.0pt;"&gt;期待&lt;/span&gt;&lt;span lang="EN-US"  style="font-size:10.0pt;"&gt;)&lt;/span&gt;&lt;span style="font-family: 新細明體;mso-ascii-font-family:&amp;quot;Times New Roman&amp;quot;;mso-hansi-Times New Roman&amp;quot;font-family:&amp;quot;;font-size:10.0pt;"&gt;、愉悅&lt;/span&gt;&lt;span lang="EN-US"  style="font-size:10.0pt;"&gt;(&lt;/span&gt;&lt;span style=" font-family:新細明體;mso-ascii-font-family:&amp;quot;Times New Roman&amp;quot;;mso-hansi-Times New Roman&amp;quot;font-family:&amp;quot;;font-size:10.0pt;"&gt;感覺&lt;/span&gt;&lt;span lang="EN-US"  style="font-size:10.0pt;"&gt;&gt;&lt;/span&gt;&lt;span style="font-family:新細明體;mso-ascii-font-family:&amp;quot;Times New Roman&amp;quot;; mso-hansi-Times New Roman&amp;quot;font-family:&amp;quot;;font-size:10.0pt;"&gt;期待&lt;/span&gt;&lt;span lang="EN-US"  style="font-size:10.0pt;"&gt;)&lt;/span&gt;&lt;span style="font-family: 新細明體;mso-ascii-font-family:&amp;quot;Times New Roman&amp;quot;;mso-hansi-Times New Roman&amp;quot;font-family:&amp;quot;;font-size:10.0pt;"&gt;、具有吸引力的&lt;/span&gt;&lt;span lang="EN-US"  style="font-size:10.0pt;"&gt;(&lt;/span&gt;&lt;span style=" font-family:新細明體;mso-ascii-font-family:&amp;quot;Times New Roman&amp;quot;;mso-hansi-Times New Roman&amp;quot;font-family:&amp;quot;;font-size:10.0pt;"&gt;特定情況&lt;/span&gt;&lt;span lang="EN-US"  style="font-size:10.0pt;"&gt;)&lt;/span&gt;&lt;span style="font-family:新細明體;mso-ascii-font-family:&amp;quot;Times New Roman&amp;quot;; mso-hansi-Times New Roman&amp;quot;font-family:&amp;quot;;font-size:10.0pt;"&gt;。&lt;/span&gt;&lt;span lang="EN-US"  style="font-size:10.0pt;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-US"  style="font-size:10.0pt;"&gt;3.Situation:&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;span style="font-family:新細明體;mso-ascii-font-family:&amp;quot;Times New Roman&amp;quot;; mso-hansi-font-family:&amp;quot;Times New Roman&amp;quot;;mso-bidi-Times New Roman&amp;quot;; mso-font-kerning:1.0pt;mso-ansi-language:EN-US;mso-fareast-language:ZH-TW; mso-bidi-language:AR-SAfont-family:&amp;quot;;font-size:10.0pt;"&gt;使用同一產品在不同的情況，會有不同的使用經驗，也是設計階段最容易忽略的地方。作者依照使用產品的迫切度分為&lt;/span&gt;&lt;span lang="EN-US"   style="font-family:&amp;quot;Times New Roman&amp;quot;;mso-fareast-mso-font-kerning:1.0pt;mso-ansi-language:EN-US;mso-fareast-language:ZH-TW; mso-bidi-language:AR-SAfont-family:新細明體;font-size:10.0pt;"&gt;(1)goal mode:&lt;/span&gt;&lt;span style=" font-family:新細明體;mso-ascii-font-family:&amp;quot;Times New Roman&amp;quot;;mso-hansi-font-family: &amp;quot;Times New Roman&amp;quot;;mso-bidi-Times New Roman&amp;quot;;mso-font-kerning:1.0pt; mso-ansi-language:EN-US;mso-fareast-language:ZH-TW;mso-bidi-language:AR-SAfont-family:&amp;quot;;font-size:10.0pt;"&gt;以任務為導向，從任務判斷接下來的動作&lt;/span&gt;&lt;span lang="EN-US"   style="font-family:&amp;quot;Times New Roman&amp;quot;;mso-fareast-mso-font-kerning:1.0pt;mso-ansi-language:EN-US;mso-fareast-language:ZH-TW; mso-bidi-language:AR-SAfont-family:新細明體;font-size:10.0pt;"&gt;(2)action mode:&lt;/span&gt;&lt;span style=" font-family:新細明體;mso-ascii-font-family:&amp;quot;Times New Roman&amp;quot;;mso-hansi-font-family: &amp;quot;Times New Roman&amp;quot;;mso-bidi-Times New Roman&amp;quot;;mso-font-kerning:1.0pt; mso-ansi-language:EN-US;mso-fareast-language:ZH-TW;mso-bidi-language:AR-SAfont-family:&amp;quot;;font-size:10.0pt;"&gt;以探索為導向，使用者可能先嘗試，在看看它能做什麼。例如&lt;/span&gt;&lt;span lang="EN-US"   style="font-family:&amp;quot;Times New Roman&amp;quot;;mso-fareast-mso-font-kerning:1.0pt;mso-ansi-language:EN-US;mso-fareast-language:ZH-TW; mso-bidi-language:AR-SAfont-family:新細明體;font-size:10.0pt;"&gt;ATM&lt;/span&gt;&lt;span style="font-family: 新細明體;mso-ascii-font-family:&amp;quot;Times New Roman&amp;quot;;mso-hansi-font-family:&amp;quot;Times New Roman&amp;quot;; mso-bidi-Times New Roman&amp;quot;;mso-font-kerning:1.0pt;mso-ansi-language: EN-US;mso-fareast-language:ZH-TW;mso-bidi-language:AR-SAfont-family:&amp;quot;;font-size:10.0pt;"&gt;簡單及可靠的動作，似乎是代表穩定，但是當使用上有時間壓力的時候，使用者就可能會對緩慢的步驟感到厭煩；除此之外，這還必須考慮使用者自我學習性、使用者的背景經驗及產品的主要訴求為何。&lt;/span&gt;&lt;br /&gt;&lt;span class="Apple-style-span"  style="font-family:新細明體;"&gt;&lt;span class="Apple-style-span"  style=" ;font-size:small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;div&gt;&lt;span style="font-family: 新細明體;mso-ascii-font-family:&amp;quot;Times New Roman&amp;quot;;mso-hansi-font-family:&amp;quot;Times New Roman&amp;quot;; mso-bidi-Times New Roman&amp;quot;;mso-font-kerning:1.0pt;mso-ansi-language: EN-US;mso-fareast-language:ZH-TW;mso-bidi-language:AR-SAfont-family:&amp;quot;;font-size:10.0pt;"&gt;&lt;p class="MsoNormal"&gt;&lt;span lang="EN-US"&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;Reference:&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p class="MsoNormal"&gt;&lt;span lang="EN-US"&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;&lt;span class="Apple-style-span"  style=" ;font-size:-webkit-xxx-large;"&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;Hassenzahl, M.(2003).The Thing And I: Understanding the relationship between user and product. &lt;/span&gt;&lt;u&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;In M.A.Blythe, K.Overbeeke, A.F.Monk &amp;amp; P.C.Wright(Eds.)&lt;/span&gt;&lt;/u&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;, Funology:From Usability to Enjoyment(pp. 31-42).Netherlands: Kluwer Academic Publishers.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family: 新細明體;mso-ascii-font-family:&amp;quot;Times New Roman&amp;quot;;mso-hansi-font-family:&amp;quot;Times New Roman&amp;quot;; mso-bidi-Times New Roman&amp;quot;;mso-font-kerning:1.0pt;mso-ansi-language: EN-US;mso-fareast-language:ZH-TW;mso-bidi-language:AR-SAfont-family:&amp;quot;;font-size:10.0pt;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5238057818594888148-801069919646533199?l=jiashenui.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://jiashenui.blogspot.com/feeds/801069919646533199/comments/default' title='張貼意見'/><link rel='replies' type='text/html' href='http://jiashenui.blogspot.com/2010/01/understanding-relationship-between-user.html#comment-form' title='38 個意見'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5238057818594888148/posts/default/801069919646533199'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5238057818594888148/posts/default/801069919646533199'/><link rel='alternate' type='text/html' href='http://jiashenui.blogspot.com/2010/01/understanding-relationship-between-user.html' title='Understanding the relationship between user and product'/><author><name>Jenson</name><uri>http://www.blogger.com/profile/13047299784382441439</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_4q8LH1THClM/S2XJs-PKK4I/AAAAAAAAAIM/4bdBdWmBNMg/s72-c/image002.jpg' height='72' width='72'/><thr:total>38</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5238057818594888148.post-2667752649533402107</id><published>2010-01-04T23:49:00.000-08:00</published><updated>2010-01-05T00:46:50.796-08:00</updated><title type='text'>自製遊戲封面</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_4q8LH1THClM/S0Lv8oQdO5I/AAAAAAAAAGs/jCnL81chOD0/s1600-h/AirbroneDubai_Export_SMAL.png"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 283px; height: 400px;" src="http://4.bp.blogspot.com/_4q8LH1THClM/S0Lv8oQdO5I/AAAAAAAAAGs/jCnL81chOD0/s400/AirbroneDubai_Export_SMAL.png" border="0" alt="" id="BLOGGER_PHOTO_ID_5423160726185130898" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_4q8LH1THClM/S0Lvd0wQkQI/AAAAAAAAAGk/9SdRlJTPF0o/s1600-h/DesertShield_Output_Small_Y.png"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 393px; height: 400px;" src="http://4.bp.blogspot.com/_4q8LH1THClM/S0Lvd0wQkQI/AAAAAAAAAGk/9SdRlJTPF0o/s400/DesertShield_Output_Small_Y.png" border="0" alt="" id="BLOGGER_PHOTO_ID_5423160196963799298" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5238057818594888148-2667752649533402107?l=jiashenui.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://jiashenui.blogspot.com/feeds/2667752649533402107/comments/default' title='張貼意見'/><link rel='replies' type='text/html' href='http://jiashenui.blogspot.com/2010/01/blog-post.html#comment-form' title='0 個意見'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5238057818594888148/posts/default/2667752649533402107'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5238057818594888148/posts/default/2667752649533402107'/><link rel='alternate' type='text/html' href='http://jiashenui.blogspot.com/2010/01/blog-post.html' title='自製遊戲封面'/><author><name>Jenson</name><uri>http://www.blogger.com/profile/13047299784382441439</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_4q8LH1THClM/S0Lv8oQdO5I/AAAAAAAAAGs/jCnL81chOD0/s72-c/AirbroneDubai_Export_SMAL.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5238057818594888148.post-3240537686547610390</id><published>2009-12-15T14:11:00.000-08:00</published><updated>2009-12-16T07:57:40.636-08:00</updated><title type='text'>Game Player Demography in U.S</title><content type='html'>&lt;p class="MsoNormal"&gt;&lt;span class="Apple-style-span" style="font-weight: bold; "&gt;Following Report From ESA(Entertainment Software Association, U.S.A) 2008:&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; line-height:12.0pt;mso-pagination:widow-orphan"&gt;&lt;span lang="EN-US"    style="font-family:新細明體;mso-bidi- mso-font-kerning:0pt;mso-bidi-font-weight:boldfont-family:Arial;font-size:10.0pt;color:black;"&gt;A. 65%&lt;/span&gt;&lt;span style="font-family:新細明體;font-size:10.0pt;"&gt;的美國家庭會玩電玩。&lt;span lang="EN-US"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; line-height:12.0pt;mso-pagination:widow-orphan"&gt;&lt;span lang="EN-US"   style="font-family:新細明體;font-size:10.0pt;"&gt;B. &lt;/span&gt;&lt;span style="font-family:新細明體;font-size:10.0pt;"&gt;玩家平均年齡是&lt;span lang="EN-US"&gt;35&lt;/span&gt;歲，&lt;span lang="EN-US"&gt;(25%&lt;/span&gt;是&lt;span lang="EN-US"&gt;18&lt;/span&gt;歲以下，&lt;span lang="EN-US"&gt;49%:18~49&lt;/span&gt;，&lt;span lang="EN-US"&gt;26%:over 50)&lt;/span&gt;。&lt;span lang="EN-US"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; line-height:12.0pt;mso-pagination:widow-orphan"&gt;&lt;span lang="EN-US"   style="font-family:新細明體;font-size:10.0pt;"&gt;&lt;b&gt;C. 40%&lt;/b&gt;&lt;/span&gt;&lt;span style="font-family:新細明體;font-size:10.0pt;"&gt;&lt;b&gt;的玩家是女性，男性則是&lt;/b&gt;&lt;span lang="EN-US"&gt;&lt;b&gt;60%&lt;/b&gt;&lt;/span&gt;&lt;b&gt;，&lt;/b&gt;&lt;span lang="EN-US"&gt;&lt;b&gt;18&lt;/b&gt;&lt;/span&gt;&lt;b&gt;歲以上的女性佔&lt;/b&gt;&lt;span lang="EN-US"&gt;&lt;b&gt;33%&lt;/b&gt;&lt;/span&gt;&lt;b&gt;，&lt;/b&gt;&lt;span lang="EN-US"&gt;&lt;b&gt;17&lt;/b&gt;&lt;/span&gt;&lt;b&gt;歲以下男性佔&lt;/b&gt;&lt;span lang="EN-US"&gt;&lt;b&gt;18%&lt;/b&gt;&lt;/span&gt;&lt;b&gt;。&lt;/b&gt;&lt;span lang="EN-US"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; line-height:12.0pt;mso-pagination:widow-orphan"&gt;&lt;span lang="EN-US"   style="font-family:新細明體;font-size:10.0pt;"&gt;D. &lt;/span&gt;&lt;span style="font-family:新細明體;font-size:10.0pt;"&gt;最常買電玩遊戲的年齡為&lt;span lang="EN-US"&gt;40&lt;/span&gt;歲。&lt;span lang="EN-US"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; line-height:12.0pt;mso-pagination:widow-orphan"&gt;&lt;span lang="EN-US"   style="font-family:新細明體;font-size:10.0pt;"&gt;E. &lt;/span&gt;&lt;span style="font-family:新細明體;font-size:10.0pt;"&gt;一般成人的平均遊戲資歷為&lt;span lang="EN-US"&gt;13&lt;/span&gt;年，男性為&lt;span lang="EN-US"&gt;15&lt;/span&gt;年；女性為&lt;span lang="EN-US"&gt;12&lt;/span&gt;年。&lt;span lang="EN-US"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; line-height:12.0pt;mso-pagination:widow-orphan"&gt;&lt;span lang="EN-US"   style="font-family:新細明體;font-size:10.0pt;"&gt;&lt;b&gt;F. 2007&lt;/b&gt;&lt;/span&gt;&lt;span style="font-family:新細明體;font-size:10.0pt;"&gt;&lt;b&gt;年最銷售的&lt;/b&gt;&lt;span lang="EN-US"&gt;&lt;b&gt;VideoGame&lt;/b&gt;&lt;/span&gt;&lt;b&gt;類型為&lt;/b&gt;&lt;span lang="EN-US"&gt;&lt;b&gt;:22.3%&lt;/b&gt;&lt;/span&gt;&lt;b&gt;動作類、&lt;/b&gt;&lt;span lang="EN-US"&gt;&lt;b&gt;17.6%&lt;/b&gt;&lt;/span&gt;&lt;b&gt;闔家歡樂類、&lt;/b&gt;&lt;span lang="EN-US"&gt;&lt;b&gt;14.1%&lt;/b&gt;&lt;/span&gt;&lt;b&gt;運動類、&lt;/b&gt;&lt;span lang="EN-US"&gt;&lt;b&gt;12.1%&lt;/b&gt;&lt;/span&gt;&lt;b&gt;射擊類、&lt;/b&gt;&lt;span lang="EN-US"&gt;&lt;b&gt;8.3%&lt;/b&gt;&lt;/span&gt;&lt;b&gt;競賽類。&lt;/b&gt;&lt;span lang="EN-US"&gt;&lt;b&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; line-height:12.0pt;mso-pagination:widow-orphan"&gt;&lt;span lang="EN-US"   style="font-family:新細明體;font-size:10.0pt;"&gt;&lt;b&gt;G. 2007&lt;/b&gt;&lt;/span&gt;&lt;span style="font-family:新細明體;font-size:10.0pt;"&gt;&lt;b&gt;年最銷售的電腦遊戲類型為&lt;/b&gt;&lt;span lang="EN-US"&gt;&lt;b&gt;:33.9%&lt;/b&gt;&lt;/span&gt;&lt;b&gt;策略模擬類、&lt;/b&gt;&lt;span lang="EN-US"&gt;&lt;b&gt;18.8%&lt;/b&gt;&lt;/span&gt;&lt;b&gt;角色扮演、&lt;/b&gt;&lt;span lang="EN-US"&gt;&lt;b&gt;14.3%&lt;/b&gt;&lt;/span&gt;&lt;b&gt;闔家歡樂類、&lt;/b&gt;&lt;span lang="EN-US"&gt;&lt;b&gt;11.6%&lt;/b&gt;&lt;/span&gt;&lt;b&gt;射擊類、&lt;/b&gt;&lt;span lang="EN-US"&gt;&lt;b&gt;5%&lt;/b&gt;&lt;/span&gt;&lt;b&gt;冒險類。&lt;/b&gt;&lt;span lang="EN-US"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; line-height:12.0pt;mso-pagination:widow-orphan"&gt;&lt;span lang="EN-US"   style="font-family:新細明體;font-size:10.0pt;"&gt;H .63%&lt;/span&gt;&lt;span style="font-family:新細明體;font-size:10.0pt;"&gt;的父母認為遊戲在孩子的生命中是正面的。&lt;span lang="EN-US"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; line-height:12.0pt;mso-pagination:widow-orphan"&gt;&lt;span lang="EN-US"   style="font-family:新細明體;font-size:10.0pt;"&gt;I. 88%&lt;/span&gt;&lt;span style="font-family:新細明體;font-size:10.0pt;"&gt;的父母會陪孩子玩電玩。而原因為&lt;span lang="EN-US"&gt;:72%&lt;/span&gt;認為遊戲好玩，&lt;span lang="EN-US"&gt;71%&lt;/span&gt;是孩子要求，&lt;span lang="EN-US"&gt;66%&lt;/span&gt;認為電玩是跟親子交流的好機會、&lt;span lang="EN-US"&gt;50%&lt;/span&gt;則是監視電玩的內容。&lt;span lang="EN-US"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; line-height:12.0pt;mso-pagination:widow-orphan"&gt;&lt;span lang="EN-US"  style="font-size:10.0pt;"&gt;J.&lt;/span&gt;&lt;span style="font-family: 新細明體;mso-ascii-font-family:&amp;quot;Times New Roman&amp;quot;;mso-hansi-Times New Roman&amp;quot;font-family:&amp;quot;;font-size:10.0pt;"&gt;玩&lt;/span&gt;&lt;span lang="EN-US"  style="font-size:10.0pt;"&gt;online game&lt;/span&gt;&lt;span style="font-family:新細明體;mso-ascii-font-family:&amp;quot;Times New Roman&amp;quot;;mso-hansi-Times New Roman&amp;quot;font-family:&amp;quot;;font-size:10.0pt;"&gt;的玩家中&lt;/span&gt;&lt;span lang="EN-US"  style="font-size:10.0pt;"&gt; 56%&lt;/span&gt;&lt;span style="font-family:新細明體;mso-ascii-font-family:&amp;quot;Times New Roman&amp;quot;; mso-hansi-Times New Roman&amp;quot;font-family:&amp;quot;;font-size:10.0pt;"&gt;是男性、&lt;/span&gt;&lt;span lang="EN-US"  style="font-size:10.0pt;"&gt; 44%&lt;/span&gt;&lt;span style="font-family: 新細明體;mso-ascii-font-family:&amp;quot;Times New Roman&amp;quot;;mso-hansi-Times New Roman&amp;quot;font-family:&amp;quot;;font-size:10.0pt;"&gt;為女性。&lt;/span&gt;&lt;span lang="EN-US"  style="font-size:10.0pt;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; line-height:12.0pt;mso-pagination:widow-orphan"&gt;&lt;span lang="EN-US"  style="font-size:10.0pt;"&gt;K.&lt;/span&gt;&lt;span style="font-family: 新細明體;mso-ascii-font-family:&amp;quot;Times New Roman&amp;quot;;mso-hansi-Times New Roman&amp;quot;font-family:&amp;quot;;font-size:10.0pt;"&gt;在遊戲銷售方面，&lt;/span&gt;&lt;span lang="EN-US"  style="font-size:10.0pt;"&gt;2007&lt;/span&gt;&lt;span style=" font-family:新細明體;mso-ascii-font-family:&amp;quot;Times New Roman&amp;quot;;mso-hansi-Times New Roman&amp;quot;font-family:&amp;quot;;font-size:10.0pt;"&gt;年電腦遊戲佔&lt;/span&gt;&lt;span lang="EN-US"  style="font-size:10.0pt;"&gt;9.1&lt;/span&gt;&lt;span style="font-family:新細明體;mso-ascii-font-family:&amp;quot;Times New Roman&amp;quot;; mso-hansi-Times New Roman&amp;quot;font-family:&amp;quot;;font-size:10.0pt;"&gt;億美元，而&lt;/span&gt;&lt;span lang="EN-US"   style="font-family:新細明體;font-size:10.0pt;"&gt;VideoGame&lt;/span&gt;&lt;span style="font-family:新細明體;mso-ascii-font-family:&amp;quot;Times New Roman&amp;quot;; mso-hansi-Times New Roman&amp;quot;font-family:&amp;quot;;font-size:10.0pt;"&gt;則有&lt;/span&gt;&lt;span lang="EN-US"  style="font-size:10.0pt;"&gt;86.4&lt;/span&gt;&lt;span style="font-family: 新細明體;mso-ascii-font-family:&amp;quot;Times New Roman&amp;quot;;mso-hansi-Times New Roman&amp;quot;font-family:&amp;quot;;font-size:10.0pt;"&gt;億。&lt;/span&gt;&lt;span lang="EN-US"  style="font-size:10.0pt;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; line-height:12.0pt;mso-pagination:widow-orphan"&gt;&lt;span lang="EN-US"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; line-height:12.0pt;mso-pagination:widow-orphan"&gt;&lt;b&gt;&lt;span lang="EN-US"   style="mso-font-kerning:0pt;font-family:Arial;color:black;"&gt;Facts&lt;/span&gt;&lt;/b&gt;&lt;span lang="EN-US"   style="mso-font-kerning:0pt;font-family:Arial;color:black;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;ul type="disc"&gt;  &lt;li class="MsoNormal"  style="mso-margin-top-alt:auto;margin-bottom:      12.0pt;line-height:12.0pt;mso-pagination:widow-orphan;mso-list:l0 level1 lfo1;      tab-stops:list 36.0ptcolor:black;"&gt;&lt;span lang="EN-US"   style="mso-font-kerning:0pt;font-family:Arial;font-size:9.0pt;"&gt;8~18&lt;/span&gt;&lt;span style="      font-family:新細明體;mso-ascii-font-family:Arial;mso-hansi-font-family:Arial;      mso-bidi-mso-font-kerning:0ptfont-family:Arial;font-size:9.0pt;"&gt;歲的孩子有&lt;/span&gt;&lt;span lang="EN-US"   style="mso-font-kerning:0pt;font-family:Arial;font-size:9.0pt;"&gt;83%&lt;/span&gt;&lt;span style="font-family:新細明體;mso-ascii-font-family:Arial;      mso-hansi-font-family:Arial;mso-bidi-mso-font-kerning:      0ptfont-family:Arial;font-size:9.0pt;"&gt;至少擁有一部遊戲機，&lt;/span&gt;&lt;span lang="EN-US"   style="mso-font-kerning:0pt;font-family:Arial;font-size:9.0pt;"&gt;31%&lt;/span&gt;&lt;span style="      font-family:新細明體;mso-ascii-font-family:Arial;mso-hansi-font-family:Arial;      mso-bidi-mso-font-kerning:0ptfont-family:Arial;font-size:9.0pt;"&gt;則擁有&lt;/span&gt;&lt;span lang="EN-US"   style="mso-font-kerning:0pt;font-family:Arial;font-size:9.0pt;"&gt;3&lt;/span&gt;&lt;span style="font-family:新細明體;mso-ascii-font-family:Arial;      mso-hansi-font-family:Arial;mso-bidi-mso-font-kerning:      0ptfont-family:Arial;font-size:9.0pt;"&gt;部以上。&lt;/span&gt;&lt;span lang="EN-US"   style="      mso-font-kerning:0pt;font-family:Arial;font-size:9.0pt;"&gt;49%&lt;/span&gt;&lt;span style="font-family:      新細明體;mso-ascii-font-family:Arial;mso-hansi-font-family:Arial;mso-bidi-mso-font-kerning:0ptfont-family:Arial;font-size:9.0pt;"&gt;則是在臥房具備電玩系統。&lt;/span&gt;&lt;span lang="EN-US"   style="mso-font-kerning:0pt;font-family:Arial;font-size:9.0pt;"&gt;(Kaiser      Family Foundation, 2005)&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/li&gt;  &lt;li class="MsoNormal"  style="mso-margin-top-alt:auto;margin-bottom:      12.0pt;line-height:12.0pt;mso-pagination:widow-orphan;mso-list:l0 level1 lfo1;      tab-stops:list 36.0ptcolor:black;"&gt;&lt;span style="font-family:新細明體;      mso-ascii-font-family:Arial;mso-hansi-font-family:Arial;mso-bidi-mso-font-kerning:0ptfont-family:Arial;font-size:9.0pt;"&gt;同上，另一份來自&lt;/span&gt;&lt;span lang="EN-US"   style="mso-font-kerning:0pt;font-family:Arial;font-size:9.0pt;"&gt;Roberts,      Foeher, and Rideout, 2005&lt;/span&gt;&lt;span style="font-family:      新細明體;mso-ascii-font-family:Arial;mso-hansi-font-family:Arial;mso-bidi-mso-font-kerning:0ptfont-family:Arial;font-size:9.0pt;"&gt;的調查中，有同樣的數據。另外；調查中顯示僅有&lt;/span&gt;&lt;span lang="EN-US"   style="mso-font-kerning:0pt;font-family:Arial;font-size:9.0pt;"&gt;21%&lt;/span&gt;&lt;span style="font-family:新細明體;mso-ascii-font-family:Arial;      mso-hansi-font-family:Arial;mso-bidi-mso-font-kerning:      0ptfont-family:Arial;font-size:9.0pt;"&gt;的兒童表示他們的父母會規定什麼遊戲他們可以玩，&lt;/span&gt;&lt;span lang="EN-US"   style="      mso-font-kerning:0pt;font-family:Arial;font-size:9.0pt;"&gt;17%&lt;/span&gt;&lt;span style="font-family:新細明體;mso-ascii-font-family:Arial;mso-hansi-font-family:      Arial;mso-bidi-mso-font-kerning:0ptfont-family:Arial;font-size:9.0pt;"&gt;則表示父母會確認遊戲的警告標示，&lt;/span&gt;&lt;span lang="EN-US"   style="mso-font-kerning:0pt;font-family:Arial;font-size:9.0pt;"&gt;12%&lt;/span&gt;&lt;span style="font-family:新細明體;mso-ascii-font-family:Arial;      mso-hansi-font-family:Arial;mso-bidi-mso-font-kerning:      0ptfont-family:Arial;font-size:9.0pt;"&gt;的兒童則是知道他們的父母不希望他們玩遊戲。&lt;/span&gt;&lt;span lang="EN-US"   style="      mso-font-kerning:0pt;font-family:Arial;font-size:9.0pt;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/li&gt;  &lt;li class="MsoNormal"  style="mso-margin-top-alt:auto;margin-bottom:      12.0pt;line-height:12.0pt;mso-pagination:widow-orphan;mso-list:l0 level1 lfo1;      tab-stops:list 36.0ptcolor:black;"&gt;&lt;span lang="EN-US"   style="mso-font-kerning:0pt;font-family:Arial;font-size:9.0pt;"&gt;97%&lt;/span&gt;&lt;span style="      font-family:新細明體;mso-ascii-font-family:Arial;mso-hansi-font-family:Arial;      mso-bidi-mso-font-kerning:0ptfont-family:Arial;font-size:9.0pt;"&gt;的青少年有玩遊戲機的習慣。&lt;/span&gt;&lt;span lang="EN-US"   style="mso-font-kerning:0pt;font-family:Arial;font-size:9.0pt;"&gt;(Lenhart,      2008) &amp;amp; (Rainie, 2008)&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/li&gt;  &lt;li class="MsoNormal"  style="mso-margin-top-alt:auto;margin-bottom:      12.0pt;line-height:12.0pt;mso-pagination:widow-orphan;mso-list:l0 level1 lfo1;      tab-stops:list 36.0ptcolor:black;"&gt;&lt;span lang="EN-US"   style="mso-font-kerning:0pt;font-family:Arial;font-size:9.0pt;"&gt;2008&lt;/span&gt;&lt;span style="      font-family:新細明體;mso-ascii-font-family:Arial;mso-hansi-font-family:Arial;      mso-bidi-mso-font-kerning:0ptfont-family:Arial;font-size:9.0pt;"&gt;在美國，遊戲市場達到&lt;/span&gt;&lt;span lang="EN-US"   style="mso-font-kerning:0pt;font-family:Arial;font-size:9.0pt;"&gt;210&lt;/span&gt;&lt;span style="font-family:新細明體;mso-ascii-font-family:Arial;      mso-hansi-font-family:Arial;mso-bidi-mso-font-kerning:      0ptfont-family:Arial;font-size:9.0pt;"&gt;億美元。&lt;/span&gt;&lt;span lang="EN-US"   style="      mso-font-kerning:0pt;font-family:Arial;font-size:9.0pt;"&gt;(NPD Group Inc., 2008)&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/li&gt;  &lt;li class="MsoNormal"  style="mso-margin-top-alt:auto;margin-bottom:      12.0pt;line-height:12.0pt;mso-pagination:widow-orphan;mso-list:l0 level1 lfo1;      tab-stops:list 36.0ptcolor:black;"&gt;&lt;span lang="EN-US"   style="font-family:Arial;font-size:9.0pt;"&gt;&lt;b&gt;63%&lt;/b&gt;&lt;/span&gt;&lt;span style="      font-family:新細明體;mso-ascii-font-family:Arial;mso-hansi-font-family:Arial;      mso-bidi-mso-font-kerning:0ptfont-family:Arial;font-size:9.0pt;"&gt;&lt;b&gt;的美國人在過去&lt;/b&gt;&lt;/span&gt;&lt;span lang="EN-US"   style="font-family:Arial;font-size:9.0pt;"&gt;&lt;b&gt;6&lt;/b&gt;&lt;/span&gt;&lt;span style="font-family:新細明體;mso-ascii-font-family:Arial;      mso-hansi-font-family:Arial;mso-bidi-mso-font-kerning:      0ptfont-family:Arial;font-size:9.0pt;"&gt;&lt;b&gt;個月曾玩過電動，而只有&lt;/b&gt;&lt;/span&gt;&lt;span lang="EN-US"   style="font-family:Arial;font-size:9.0pt;"&gt;&lt;b&gt;53%&lt;/b&gt;&lt;/span&gt;&lt;span style="      font-family:新細明體;mso-ascii-font-family:Arial;mso-hansi-font-family:Arial;      mso-bidi-mso-font-kerning:0ptfont-family:Arial;font-size:9.0pt;"&gt;&lt;b&gt;的人曾經外出看過電影。&lt;/b&gt;&lt;/span&gt;&lt;span lang="EN-US"   style="font-family:Arial;font-size:9.0pt;"&gt;&lt;b&gt;(NDP      Group Inc., 2009)&lt;/b&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/li&gt;  &lt;li class="MsoNormal"  style="mso-margin-top-alt:auto;margin-bottom:      12.0pt;line-height:12.0pt;mso-pagination:widow-orphan;mso-list:l0 level1 lfo1;      tab-stops:list 36.0ptcolor:black;"&gt;&lt;span style="font-family:新細明體;      mso-ascii-font-family:Arial;mso-hansi-font-family:Arial;mso-bidi-mso-font-kerning:0ptfont-family:Arial;font-size:9.0pt;"&gt;在美國，玩家在每個月的主要娛樂有三分之一的時間是在電玩。&lt;/span&gt;&lt;span lang="EN-US"   style="mso-font-kerning:0pt;font-family:Arial;font-size:9.0pt;"&gt;(NDP      Group Inc., 2009).&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/li&gt;  &lt;li class="MsoNormal"  style="mso-margin-top-alt:auto;margin-bottom:      12.0pt;line-height:12.0pt;mso-pagination:widow-orphan;mso-list:l0 level1 lfo1;      tab-stops:list 36.0ptcolor:black;"&gt;&lt;span lang="EN-US"   style="mso-font-kerning:0pt;font-family:Arial;font-size:9.0pt;"&gt;45%&lt;/span&gt;&lt;span style="      font-family:新細明體;mso-ascii-font-family:Arial;mso-hansi-font-family:Arial;      mso-bidi-mso-font-kerning:0ptfont-family:Arial;font-size:9.0pt;"&gt;的重度玩家是&lt;/span&gt;&lt;span lang="EN-US"   style="mso-font-kerning:0pt;font-family:Arial;font-size:9.0pt;"&gt;6~17&lt;/span&gt;&lt;span style="font-family:新細明體;mso-ascii-font-family:Arial;      mso-hansi-font-family:Arial;mso-bidi-mso-font-kerning:      0ptfont-family:Arial;font-size:9.0pt;"&gt;歲的族群。&lt;/span&gt;&lt;span lang="EN-US"   style="      mso-font-kerning:0pt;font-family:Arial;font-size:9.0pt;"&gt;(NPD Group Inc., 2006)&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/li&gt;  &lt;li class="MsoNormal"  style="mso-margin-top-alt:auto;margin-bottom:      12.0pt;line-height:12.0pt;mso-pagination:widow-orphan;mso-list:l0 level1 lfo1;      tab-stops:list 36.0ptcolor:black;"&gt;&lt;span style="font-family:新細明體;      mso-ascii-font-family:Arial;mso-hansi-font-family:Arial;mso-bidi-mso-font-kerning:0ptfont-family:Arial;font-size:9.0pt;"&gt;三分之一的父母說他們會陪他們的孩子玩遊戲機。&lt;/span&gt;&lt;span lang="EN-US"   style="mso-font-kerning:0pt;font-family:Arial;font-size:9.0pt;"&gt;(Lenhart,      2008)&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/li&gt; &lt;/ul&gt;  &lt;p class="MsoNormal" style="mso-margin-top-alt:auto;margin-bottom:12.0pt; line-height:12.0pt;mso-pagination:widow-orphan"&gt;&lt;span lang="EN-US"    style="mso-font-kerning:0pt;font-family:Arial;font-size:9.0pt;color:black;"&gt;Followings are about the effects(symptom) of playing game:&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;ul type="disc"&gt;  &lt;li class="MsoNormal"  style="mso-margin-top-alt:auto;margin-bottom:      12.0pt;line-height:12.0pt;mso-pagination:widow-orphan;mso-list:l0 level1 lfo1;      tab-stops:list 36.0ptcolor:black;"&gt;&lt;span style="font-family:新細明體;      mso-ascii-font-family:Arial;mso-hansi-font-family:Arial;mso-bidi-mso-font-kerning:0ptfont-family:Arial;font-size:9.0pt;"&gt;實驗中以隨機的方式分配年輕人玩&lt;/span&gt;&lt;span lang="EN-US"   style="mso-font-kerning:0pt;font-family:Arial;font-size:9.0pt;"&gt;GTA(&lt;/span&gt;&lt;i&gt;&lt;span lang="EN-US"   style="font-size:9.0pt;mso-bidi-mso-font-kerning:0ptfont-family:Arial;font-size:12.0pt;"&gt;Grand Theft AutoIII)&lt;/span&gt;&lt;/i&gt;&lt;span style="font-family:新細明體;mso-ascii-font-family:Arial;      mso-hansi-font-family:Arial;mso-bidi-mso-font-kerning:      0ptfont-family:Arial;font-size:9.0pt;"&gt;則顯示，會興奮及增加血壓；對食用大麻的態度也更加寬容，行為上也表現地更遠離人群。&lt;/span&gt;&lt;span lang="EN-US"   style="mso-font-kerning:0pt;font-family:Arial;font-size:9.0pt;"&gt;(Brady,      2006)&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/li&gt;  &lt;li class="MsoNormal"  style="mso-margin-top-alt:auto;margin-bottom:      12.0pt;line-height:12.0pt;mso-pagination:widow-orphan;mso-list:l0 level1 lfo1;      tab-stops:list 36.0ptcolor:black;"&gt;&lt;span lang="EN-US"   style="font-size:9.0pt;mso-bidi-mso-font-kerning:0ptfont-family:Arial;font-size:12.0pt;"&gt; 2008&lt;/span&gt;&lt;span style="font-size:9.0pt;mso-bidi-font-family:新細明體;      mso-ascii-font-family:Arial;mso-hansi-font-family:Arial;mso-bidi-mso-font-kerning:0ptfont-family:Arial;font-size:12.0pt;"&gt;年在電腦及電玩遊樂器中，&lt;/span&gt;&lt;span lang="EN-US"   style="font-size:9.0pt;mso-bidi-      mso-font-kerning:0ptfont-family:Arial;font-size:12.0pt;"&gt;84%&lt;/span&gt;&lt;span style="font-size:9.0pt;mso-bidi-font-family:新細明體;mso-ascii-font-family:Arial;mso-hansi-font-family:      Arial;mso-bidi-mso-font-kerning:0ptfont-family:Arial;font-size:12.0pt;"&gt;的電玩是屬於&lt;/span&gt;&lt;span lang="EN-US"   style="font-size:9.0pt;mso-bidi-mso-font-kerning:0ptfont-family:Arial;font-size:12.0pt;"&gt;13&lt;/span&gt;&lt;span style="font-size:9.0pt;      mso-bidi-font-family:新細明體;mso-ascii-font-family:Arial;      mso-hansi-font-family:Arial;mso-bidi-mso-font-kerning:      0ptfont-family:Arial;font-size:12.0pt;"&gt;歲以下&lt;/span&gt;&lt;span lang="EN-US"   style="      mso-font-kerning:0pt;font-family:Arial;font-size:9.0pt;"&gt;"E&lt;/span&gt;&lt;span lang="EN-US"   style="font-family:新細明體;mso-bidi-mso-font-kerning:0ptfont-family:Arial;font-size:9.0pt;"&gt;"&lt;/span&gt;&lt;span style="font-family:新細明體;mso-bidi-      mso-font-kerning:0ptfont-family:Arial;font-size:9.0pt;"&gt;、&lt;/span&gt;&lt;span lang="EN-US"   style="      mso-font-kerning:0pt;font-family:Arial;font-size:9.0pt;"&gt;"E10+&lt;/span&gt;&lt;span lang="EN-US"   style="font-family:新細明體;mso-bidi-      mso-font-kerning:0ptfont-family:Arial;font-size:9.0pt;"&gt;"&lt;/span&gt;&lt;span style="      font-family:新細明體;mso-bidi-mso-font-kerning:0ptfont-family:Arial;font-size:9.0pt;"&gt;、&lt;/span&gt;&lt;span lang="EN-US"   style="mso-font-kerning:0pt;font-family:Arial;font-size:9.0pt;"&gt;"T"      rated game)&lt;/span&gt;&lt;span style="font-size:9.0pt;mso-bidi-      font-family:新細明體;mso-ascii-font-family:Arial;mso-hansi-font-family:Arial;      mso-bidi-mso-font-kerning:0ptfont-family:Arial;font-size:12.0pt;"&gt;可以玩的&lt;/span&gt;&lt;span style="font-family:新細明體;mso-ascii-font-family:Arial;      mso-hansi-font-family:Arial;mso-bidi-mso-font-kerning:      0ptfont-family:Arial;font-size:9.0pt;"&gt;。&lt;/span&gt;&lt;span lang="EN-US"   style="font-size:9.0pt;mso-bidi-mso-font-kerning:0ptfont-family:Arial;font-size:12.0pt;"&gt;(&lt;/span&gt;&lt;span lang="EN-US"   style="mso-font-kerning:0pt;font-family:Arial;font-size:9.0pt;"&gt; (Entertainment      Software Association, 2009)&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/li&gt;  &lt;li class="MsoNormal"  style="mso-margin-top-alt:auto;margin-bottom:      12.0pt;line-height:12.0pt;mso-pagination:widow-orphan;mso-list:l0 level1 lfo1;      tab-stops:list 36.0ptcolor:black;"&gt;&lt;span lang="EN-US"   style="font-size:9.0pt;mso-bidi-mso-font-kerning:0ptfont-family:Arial;font-size:12.0pt;"&gt; 11.9%&lt;/span&gt;&lt;span style="font-size:9.0pt;mso-bidi-font-family:新細明體;      mso-ascii-font-family:Arial;mso-hansi-font-family:Arial;mso-bidi-mso-font-kerning:0ptfont-family:Arial;font-size:12.0pt;"&gt;的玩家符合醫學診斷上對於&lt;/span&gt;&lt;span lang="EN-US"   style="font-size:9.0pt;mso-bidi-      mso-font-kerning:0ptfont-family:Arial;font-size:12.0pt;"&gt;”&lt;/span&gt;&lt;span style="font-size:9.0pt;mso-bidi-font-family:新細明體;mso-ascii-font-family:Arial;mso-hansi-font-family:      Arial;mso-bidi-mso-font-kerning:0ptfont-family:Arial;font-size:12.0pt;"&gt;沉迷&lt;/span&gt;&lt;span lang="EN-US"   style="font-size:9.0pt;mso-bidi-mso-font-kerning:0ptfont-family:Arial;font-size:12.0pt;"&gt;”&lt;/span&gt;&lt;span style="font-size:9.0pt;      mso-bidi-font-family:新細明體;mso-ascii-font-family:Arial;      mso-hansi-font-family:Arial;mso-bidi-mso-font-kerning:      0ptfont-family:Arial;font-size:12.0pt;"&gt;的定義。&lt;/span&gt;&lt;span lang="EN-US"   style="      mso-font-kerning:0pt;font-family:Arial;font-size:9.0pt;"&gt;(Grusser, 2007)&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/li&gt;  &lt;li class="MsoNormal"  style="mso-margin-top-alt:auto;margin-bottom:      12.0pt;line-height:12.0pt;mso-pagination:widow-orphan;mso-list:l0 level1 lfo1;      tab-stops:list 36.0ptcolor:black;"&gt;&lt;span style="font-family:新細明體;      mso-bidi-mso-font-kerning:0ptfont-family:Arial;font-size:10.0pt;"&gt;青少年玩超過一小時的電玩，則比沒有玩的青少年，更具有注意力不足過動症候群&lt;span lang="EN-US"&gt;(ADHD&lt;/span&gt;，&lt;/span&gt;&lt;span class="apple-style-span"&gt;&lt;span lang="EN-US"   style="font-family:新細明體;mso-bidi-font-family:Arial;font-size:10.0pt;"&gt;Attention -deficit hyperactivity disorder&lt;/span&gt;&lt;/span&gt;&lt;span lang="EN-US"   style="font-family:新細明體;mso-bidi-mso-font-kerning:0ptfont-family:Arial;font-size:10.0pt;"&gt;)&lt;/span&gt;&lt;span style="      font-family:新細明體;mso-bidi-mso-font-kerning:0ptfont-family:Arial;font-size:10.0pt;"&gt;的傾向。&lt;/span&gt;&lt;span lang="EN-US"   style="mso-font-kerning:0pt;font-family:Arial;font-size:9.0pt;"&gt;(Chan,      2006)&lt;/span&gt;&lt;span lang="EN-US"   style="font-family:新細明體;      mso-bidi-mso-font-kerning:0ptfont-family:Arial;font-size:10.0pt;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/li&gt;  &lt;li class="MsoNormal"  style="mso-margin-top-alt:auto;margin-bottom:      12.0pt;line-height:12.0pt;mso-pagination:widow-orphan;mso-list:l0 level1 lfo1;      tab-stops:list 36.0ptcolor:black;"&gt;&lt;span style="font-family:新細明體;      mso-ascii-font-family:Arial;mso-hansi-font-family:Arial;mso-bidi-mso-font-kerning:0ptfont-family:Arial;font-size:9.0pt;"&gt;報告指出，玩線上角色扮演的遊戲&lt;/span&gt;&lt;span lang="EN-US"   style="mso-font-kerning:0pt;font-family:Arial;font-size:9.0pt;"&gt;(MMORPG)&lt;/span&gt;&lt;span style="font-family:新細明體;mso-ascii-font-family:Arial;      mso-hansi-font-family:Arial;mso-bidi-mso-font-kerning:      0ptfont-family:Arial;font-size:9.0pt;"&gt;的玩家，會比一般單機的玩家花更多時間於遊戲，更差的健康及更糟糕的睡眠品質，在真實的世界中，對於社會化的態度也會有一些阻礙。&lt;/span&gt;&lt;span lang="EN-US"   style="mso-font-kerning:0pt;font-family:Arial;font-size:9.0pt;"&gt;(Smyth,      2007)&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5238057818594888148-3240537686547610390?l=jiashenui.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://jiashenui.blogspot.com/feeds/3240537686547610390/comments/default' title='張貼意見'/><link rel='replies' type='text/html' href='http://jiashenui.blogspot.com/2009/12/game-player-demography-in-us.html#comment-form' title='0 個意見'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5238057818594888148/posts/default/3240537686547610390'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5238057818594888148/posts/default/3240537686547610390'/><link rel='alternate' type='text/html' href='http://jiashenui.blogspot.com/2009/12/game-player-demography-in-us.html' title='Game Player Demography in U.S'/><author><name>Jenson</name><uri>http://www.blogger.com/profile/13047299784382441439</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5238057818594888148.post-4665025613799133962</id><published>2009-12-09T01:59:00.000-08:00</published><updated>2009-12-09T02:16:31.578-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='遊戲'/><category scheme='http://www.blogger.com/atom/ns#' term='Call of duty'/><title type='text'>David Perry 談遊戲設計與COD分析</title><content type='html'>&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;object width="334" height="326"&gt;&lt;param name="movie" value="http://video.ted.com/assets/player/swf/EmbedPlayer.swf"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="wmode" value="transparent"&gt;&lt;param name="bgColor" value="#ffffff"&gt; &lt;param name="flashvars" value="vu=http://video.ted.com/talks/dynamic/DavidPerry_2006-medium.flv&amp;amp;su=http://images.ted.com/images/ted/tedindex/embed-posters/DavidPerry-2006.embed_thumbnail.jpg&amp;amp;vw=320&amp;amp;vh=240&amp;amp;ap=0&amp;amp;ti=361&amp;amp;introDuration=16500&amp;amp;adDuration=4000&amp;amp;postAdDuration=2000&amp;amp;adKeys=talk=david_perry_on_videogames;year=2006;theme=what_s_next_in_tech;theme=tales_of_invention;event=TED2006;&amp;amp;preAdTag=tconf.ted/embed;tile=1;sz=512x288;"&gt;&lt;embed src="http://video.ted.com/assets/player/swf/EmbedPlayer.swf" pluginspace="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" wmode="transparent" bgcolor="#ffffff" width="334" height="326" allowfullscreen="true" flashvars="vu=http://video.ted.com/talks/dynamic/DavidPerry_2006-medium.flv&amp;amp;su=http://images.ted.com/images/ted/tedindex/embed-posters/DavidPerry-2006.embed_thumbnail.jpg&amp;amp;vw=320&amp;amp;vh=240&amp;amp;ap=0&amp;amp;ti=361&amp;amp;introDuration=16500&amp;amp;adDuration=4000&amp;amp;postAdDuration=2000&amp;amp;adKeys=talk=david_perry_on_videogames;year=2006;theme=what_s_next_in_tech;theme=tales_of_invention;event=TED2006;"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;p class="MsoNormal"&gt;&lt;span lang="EN-US"  style="font-size:10.0pt;"&gt;David Perry &lt;/span&gt;&lt;span style="font-family:新細明體;mso-ascii-font-family:&amp;quot;Times New Roman&amp;quot;; mso-hansi-Times New Roman&amp;quot;font-family:&amp;quot;;font-size:10.0pt;"&gt;是一位遊戲開發人員，曾參與過知名遊戲的開發&lt;/span&gt;&lt;span lang="EN-US"  style="font-size:10.0pt;"&gt;(&lt;/span&gt;&lt;span style=" font-family:新細明體;mso-ascii-font-family:&amp;quot;Times New Roman&amp;quot;;mso-hansi-Times New Roman&amp;quot;font-family:&amp;quot;;font-size:10.0pt;"&gt;忍者龜&lt;/span&gt;&lt;span style="font-family:新細明體;font-size:10.0pt;"&gt;、魔鬼終結者、&lt;/span&gt;&lt;span style="font-family:新細明體;mso-ascii-font-family:&amp;quot;Times New Roman&amp;quot;; mso-hansi-Times New Roman&amp;quot;font-family:&amp;quot;;font-size:10.0pt;"&gt;駭客任務&lt;/span&gt;&lt;span lang="EN-US"  style="font-size:10.0pt;"&gt;,etc…)&lt;/span&gt;&lt;span style="font-family: 新細明體;mso-ascii-font-family:&amp;quot;Times New Roman&amp;quot;;mso-hansi-Times New Roman&amp;quot;font-family:&amp;quot;;font-size:10.0pt;"&gt;，也曾在&lt;/span&gt;&lt;span lang="EN-US"  style="font-size:10.0pt;"&gt;E&lt;/span&gt;&lt;span lang="EN-US"   style="font-family:新細明體;font-size:10.0pt;"&gt;3&lt;/span&gt;&lt;span style="font-family:新細明體;font-size:10.0pt;"&gt;、&lt;span lang="EN-US"&gt;CES(Consumer Electronics Show)&lt;/span&gt;、&lt;span lang="EN-US"&gt;SIGGRAPH&lt;/span&gt;、&lt;span lang="EN-US"&gt;MIT&lt;/span&gt;發表過演說。而這次演說內容簡扼的說明電玩的歷史，要我們去設想未來遊戲的樣子，希望藉由現在的情形根據發展的曲線，來推估未來遊戲的型態。&lt;span lang="EN-US"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-US"   style="font-family:新細明體;font-size:10.0pt;"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span style="font-family:新細明體;font-size:10.0pt;"&gt;若我們想成為一位遊戲開發者，我們必須是一位藝術家，來建構我們所不曾觸及的真實體驗，滿足玩家的想像。而遊戲正是如此，並且常常配合時事，利用&lt;span lang="EN-US"&gt;Common Sense&lt;/span&gt;與一點提示，開啟玩家的想像，來完成未來的遊戲劇本。&lt;span lang="EN-US"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-US"   style="font-family:新細明體;font-size:10.0pt;"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span style="font-family:新細明體;font-size:10.0pt;"&gt;當中提出一個關鍵的問題&lt;span lang="EN-US"&gt;:&lt;/span&gt;「一個遊戲能夠讓你流淚嗎&lt;span lang="EN-US"&gt;?&lt;/span&gt;」，點出現代遊戲，不再強調於一些花招的周邊，而是加入情感的因素&lt;span lang="EN-US"&gt;(&lt;/span&gt;當然，逼真的畫面可以增加人們的信賴與臨場感，使之投入更多注意與情感&lt;span lang="EN-US"&gt;)&lt;/span&gt;。這讓我想到&lt;span lang="EN-US"&gt;CS&lt;/span&gt;的歲月，遊戲中的人物都被解決了，為什麼還要做出「鞭屍」的情緒反應&lt;span lang="EN-US"&gt;?&lt;/span&gt;為什麼當我獨自在敵營中，我會感到焦慮&lt;span lang="EN-US"&gt;?&lt;/span&gt;因為我們將自己投射在遊戲中的人物，他們不是代言人，而是我們置身其中，完全沉溺於遊戲的環境。&lt;span lang="EN-US"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-US"   style="font-family:新細明體;font-size:10.0pt;"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span style="font-family:新細明體;mso-ascii-font-family: &amp;quot;Times New Roman&amp;quot;;mso-hansi-Times New Roman&amp;quot;font-family:&amp;quot;;font-size:10.0pt;"&gt;這個演說是在&lt;/span&gt;&lt;span lang="EN-US"  style="font-size:10.0pt;"&gt;06&lt;/span&gt;&lt;span style=" font-family:新細明體;mso-ascii-font-family:&amp;quot;Times New Roman&amp;quot;;mso-hansi-Times New Roman&amp;quot;font-family:&amp;quot;;font-size:10.0pt;"&gt;年所發表，經過&lt;/span&gt;&lt;span lang="EN-US"  style="font-size:10.0pt;"&gt;3&lt;/span&gt;&lt;span style="font-family:新細明體;mso-ascii-font-family:&amp;quot;Times New Roman&amp;quot;; mso-hansi-Times New Roman&amp;quot;font-family:&amp;quot;;font-size:10.0pt;"&gt;年之後，重新檢視&lt;/span&gt;&lt;span lang="EN-US"  style="font-size:10.0pt;"&gt;Call of Duty6(COD)&lt;/span&gt;&lt;span style=" font-family:新細明體;mso-ascii-font-family:&amp;quot;Times New Roman&amp;quot;;mso-hansi-Times New Roman&amp;quot;font-family:&amp;quot;;font-size:10.0pt;"&gt;這個遊戲，&lt;/span&gt;&lt;span lang="EN-US"  style="font-size:10.0pt;"&gt;COD&lt;/span&gt;&lt;span style="font-family:新細明體;mso-ascii-font-family:&amp;quot;Times New Roman&amp;quot;; mso-hansi-Times New Roman&amp;quot;font-family:&amp;quot;;font-size:10.0pt;"&gt;系列遊戲迄今已銷售&lt;/span&gt;&lt;span lang="EN-US"  style="font-size:10.0pt;"&gt;5500&lt;/span&gt;&lt;span style="font-family: 新細明體;mso-ascii-font-family:&amp;quot;Times New Roman&amp;quot;;mso-hansi-Times New Roman&amp;quot;font-family:&amp;quot;;font-size:10.0pt;"&gt;萬套，&lt;/span&gt;&lt;span lang="EN-US"  style="font-size:10.0pt;"&gt;COD4&lt;/span&gt;&lt;span style=" font-family:新細明體;mso-ascii-font-family:&amp;quot;Times New Roman&amp;quot;;mso-hansi-Times New Roman&amp;quot;font-family:&amp;quot;;font-size:10.0pt;"&gt;更是被&lt;/span&gt;&lt;span lang="EN-US"  style="font-size:10.0pt;"&gt;E3&lt;/span&gt;&lt;span style="font-family:新細明體;mso-ascii-font-family:&amp;quot;Times New Roman&amp;quot;; mso-hansi-Times New Roman&amp;quot;font-family:&amp;quot;;font-size:10.0pt;"&gt;評選為史上最真實的遊戲之一，而&lt;/span&gt;&lt;span lang="EN-US"  style="font-size:10.0pt;"&gt;COD6&lt;/span&gt;&lt;span style=" font-family:新細明體;mso-ascii-font-family:&amp;quot;Times New Roman&amp;quot;;mso-hansi-Times New Roman&amp;quot;font-family:&amp;quot;;font-size:10.0pt;"&gt;在發售的&lt;/span&gt;&lt;span lang="EN-US"  style="font-size:10.0pt;"&gt;24&lt;/span&gt;&lt;span style="font-family:新細明體;mso-ascii-font-family:&amp;quot;Times New Roman&amp;quot;; mso-hansi-Times New Roman&amp;quot;font-family:&amp;quot;;font-size:10.0pt;"&gt;小時內即銷售&lt;/span&gt;&lt;span lang="EN-US"  style="font-size:10.0pt;"&gt;123&lt;/span&gt;&lt;span style="font-family: 新細明體;mso-ascii-font-family:&amp;quot;Times New Roman&amp;quot;;mso-hansi-Times New Roman&amp;quot;font-family:&amp;quot;;font-size:10.0pt;"&gt;萬套，打破世界紀錄。&lt;/span&gt;&lt;span lang="EN-US"  style="font-size:10.0pt;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-US"  style="font-size:10.0pt;"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span style="font-family:新細明體;mso-ascii-font-family: &amp;quot;Times New Roman&amp;quot;;mso-hansi-Times New Roman&amp;quot;font-family:&amp;quot;;font-size:10.0pt;"&gt;而以下是我對&lt;/span&gt;&lt;span lang="EN-US"  style="font-size:10.0pt;"&gt;Call of Duty &lt;/span&gt;&lt;span style="font-family:新細明體;mso-ascii-font-family:&amp;quot;Times New Roman&amp;quot;;mso-hansi-Times New Roman&amp;quot;font-family:&amp;quot;;font-size:10.0pt;"&gt;的分析&lt;/span&gt;&lt;span lang="EN-US"  style="font-size:10.0pt;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-US"  style="font-size:10.0pt;"&gt;&lt;b&gt;1.&lt;/b&gt;&lt;/span&gt;&lt;span style="font-family:新細明體;mso-ascii-font-family:&amp;quot;Times New Roman&amp;quot;; mso-hansi-Times New Roman&amp;quot;font-family:&amp;quot;;font-size:10.0pt;"&gt;&lt;b&gt;緊扣國際時事&lt;/b&gt;，滿足玩家想像&lt;/span&gt;&lt;span style="font-size:10.0pt;"&gt; &lt;/span&gt;&lt;span style="font-family: 新細明體;mso-ascii-font-family:&amp;quot;Times New Roman&amp;quot;;mso-hansi-Times New Roman&amp;quot;font-family:&amp;quot;;font-size:10.0pt;"&gt;：&lt;/span&gt;&lt;span lang="EN-US"  style="font-size:10.0pt;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span style="font-family:新細明體;mso-ascii-font-family: &amp;quot;Times New Roman&amp;quot;;mso-hansi-Times New Roman&amp;quot;font-family:&amp;quot;;font-size:10.0pt;"&gt;俄國經濟崛起，美俄衝突升溫與恐怖份子的威脅，尤其伊拉克戰爭更是近年全球的共同記憶，遊戲就利用這樣的&lt;/span&gt;&lt;span lang="EN-US"  style="font-size:10.0pt;"&gt;common sense&lt;/span&gt;&lt;span style="font-family:新細明體;mso-ascii-font-family:&amp;quot;Times New Roman&amp;quot;;mso-hansi-Times New Roman&amp;quot;font-family:&amp;quot;;font-size:10.0pt;"&gt;，由中東出發，牽扯出恐怖份子陰謀，策劃美俄衝突。由一連串「合理」的反應，最後延伸出一連串「不難想像，卻又沒人看過的場景」，遊戲中核彈降臨，火燒白宮，俄國空降師佔領華盛頓，國民兵奪回之戰。這是一連串我們腦海中曾經思考過的問題，但事實卻沒有發生過，現在卻能夠在遊戲中親身體驗，滿足玩家的想像。&lt;/span&gt;&lt;span lang="EN-US"  style="font-size:10.0pt;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-US"  style="font-size:10.0pt;"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-US"  style="font-size:10.0pt;"&gt;&lt;b&gt;2.&lt;/b&gt;&lt;/span&gt;&lt;span style="font-family:新細明體;mso-ascii-font-family:&amp;quot;Times New Roman&amp;quot;; mso-hansi-Times New Roman&amp;quot;font-family:&amp;quot;;font-size:10.0pt;"&gt;&lt;b&gt;劇情編排有如電影：&lt;/b&gt;&lt;/span&gt;&lt;span lang="EN-US"  style="font-size:10.0pt;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;span style="font-family:新細明體;mso-ascii-font-family:&amp;quot;Times New Roman&amp;quot;; mso-hansi-font-family:&amp;quot;Times New Roman&amp;quot;;mso-bidi-Times New Roman&amp;quot;; mso-font-kerning:1.0pt;mso-ansi-language:EN-US;mso-fareast-language:ZH-TW; mso-bidi-language:AR-SAfont-family:&amp;quot;;font-size:10.0pt;"&gt;除了第一點以外，玩家所扮演的腳色經常更換，透過這些腳色的遭遇，來拼湊完整的劇情。要怎麼讓玩家實踐這些遭遇的過程時，「說故事」的能力就很重要，&lt;/span&gt;&lt;span lang="EN-US"   style="font-family:&amp;quot;Times New Roman&amp;quot;;mso-fareast-mso-font-kerning:1.0pt;mso-ansi-language:EN-US;mso-fareast-language:ZH-TW; mso-bidi-language:AR-SAfont-family:新細明體;font-size:10.0pt;"&gt;COD&lt;/span&gt;&lt;span style="font-family: 新細明體;mso-ascii-font-family:&amp;quot;Times New Roman&amp;quot;;mso-hansi-font-family:&amp;quot;Times New Roman&amp;quot;; mso-bidi-Times New Roman&amp;quot;;mso-font-kerning:1.0pt;mso-ansi-language: EN-US;mso-fareast-language:ZH-TW;mso-bidi-language:AR-SAfont-family:&amp;quot;;font-size:10.0pt;"&gt;利用一些常見的電影手法來呈現這些故事，但不同的是電影是死的，但遊戲是活的，要怎麼走下去端看玩家怎麼處理。而以下為&lt;/span&gt;&lt;span lang="EN-US"   style="font-family:&amp;quot;Times New Roman&amp;quot;;mso-fareast-mso-font-kerning:1.0pt;mso-ansi-language:EN-US;mso-fareast-language:ZH-TW; mso-bidi-language:AR-SAfont-family:新細明體;font-size:10.0pt;"&gt;COD&lt;/span&gt;&lt;span style="font-family: 新細明體;mso-ascii-font-family:&amp;quot;Times New Roman&amp;quot;;mso-hansi-font-family:&amp;quot;Times New Roman&amp;quot;; mso-bidi-Times New Roman&amp;quot;;mso-font-kerning:1.0pt;mso-ansi-language: EN-US;mso-fareast-language:ZH-TW;mso-bidi-language:AR-SAfont-family:&amp;quot;;font-size:10.0pt;"&gt;說故事的技巧與電影手法的結合&lt;/span&gt;&lt;span lang="EN-US"   style="font-family:&amp;quot;Times New Roman&amp;quot;;mso-fareast-mso-font-kerning:1.0pt;mso-ansi-language:EN-US;mso-fareast-language:ZH-TW; mso-bidi-language:AR-SAfont-family:新細明體;font-size:10.0pt;"&gt;:&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"   style="font-family:'Times New Roman';font-size:100%;"&gt;&lt;span class="Apple-style-span"  style="font-size:13px;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"   style="font-family:'Times New Roman';font-size:100%;"&gt;&lt;span class="Apple-style-span"  style="font-size:13px;"&gt;&lt;p class="MsoNormal"&gt;&lt;span lang="EN-US"  style="font-size:10.0pt;"&gt;a.&lt;/span&gt;&lt;span style="font-family:新細明體;mso-ascii-font-family:&amp;quot;Times New Roman&amp;quot;; mso-hansi-Times New Roman&amp;quot;font-family:&amp;quot;;font-size:10.0pt;"&gt;解救人質。&lt;/span&gt;&lt;span lang="EN-US"  style="font-size:10.0pt;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-US"  style="font-size:10.0pt;"&gt;b.&lt;/span&gt;&lt;span style="font-family:新細明體;mso-ascii-font-family:&amp;quot;Times New Roman&amp;quot;; mso-hansi-Times New Roman&amp;quot;font-family:&amp;quot;;font-size:10.0pt;"&gt;傳統的戰爭整景。&lt;/span&gt;&lt;span lang="EN-US"  style="font-size:10.0pt;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-US"  style="font-size:10.0pt;"&gt;c.&lt;/span&gt;&lt;span style="font-family:新細明體;mso-ascii-font-family:&amp;quot;Times New Roman&amp;quot;; mso-hansi-Times New Roman&amp;quot;font-family:&amp;quot;;font-size:10.0pt;"&gt;捉拿&lt;/span&gt;&lt;span lang="EN-US"  style="font-size:10.0pt;"&gt;A&lt;/span&gt;&lt;span style="font-family: 新細明體;mso-ascii-font-family:&amp;quot;Times New Roman&amp;quot;;mso-hansi-Times New Roman&amp;quot;font-family:&amp;quot;;font-size:10.0pt;"&gt;級戰犯。&lt;/span&gt;&lt;span lang="EN-US"  style="font-size:10.0pt;"&gt;(&lt;/span&gt;&lt;span style=" font-family:新細明體;mso-ascii-font-family:&amp;quot;Times New Roman&amp;quot;;mso-hansi-Times New Roman&amp;quot;font-family:&amp;quot;;font-size:10.0pt;"&gt;阿富汗戰爭&lt;/span&gt;&lt;span lang="EN-US"  style="font-size:10.0pt;"&gt;)&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-US"  style="font-size:10.0pt;"&gt;d.&lt;/span&gt;&lt;span style="font-family:新細明體;mso-ascii-font-family:&amp;quot;Times New Roman&amp;quot;; mso-hansi-Times New Roman&amp;quot;font-family:&amp;quot;;font-size:10.0pt;"&gt;潛入敵營與攻堅。&lt;/span&gt;&lt;span lang="EN-US"  style="font-size:10.0pt;"&gt;(007&lt;/span&gt;&lt;span style="font-family: 新細明體;mso-ascii-font-family:&amp;quot;Times New Roman&amp;quot;;mso-hansi-Times New Roman&amp;quot;font-family:&amp;quot;;font-size:10.0pt;"&gt;、絕地任務&lt;/span&gt;&lt;span lang="EN-US"  style="font-size:10.0pt;"&gt;)&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-US"  style="font-size:10.0pt;"&gt;e.&lt;/span&gt;&lt;span style="font-family:新細明體;mso-ascii-font-family:&amp;quot;Times New Roman&amp;quot;; mso-hansi-Times New Roman&amp;quot;font-family:&amp;quot;;font-size:10.0pt;"&gt;諜報，用間。&lt;/span&gt;&lt;span lang="EN-US"  style="font-size:10.0pt;"&gt;(&lt;/span&gt;&lt;span style="font-family: 新細明體;mso-ascii-font-family:&amp;quot;Times New Roman&amp;quot;;mso-hansi-Times New Roman&amp;quot;font-family:&amp;quot;;font-size:10.0pt;"&gt;神鬼認證、無間道&lt;/span&gt;&lt;span lang="EN-US"  style="font-size:10.0pt;"&gt;)&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-US"  style="font-size:10.0pt;"&gt;f.&lt;/span&gt;&lt;span style="font-family:新細明體;mso-ascii-font-family:&amp;quot;Times New Roman&amp;quot;; mso-hansi-Times New Roman&amp;quot;font-family:&amp;quot;;font-size:10.0pt;"&gt;核戰爭。&lt;/span&gt;&lt;span lang="EN-US"  style="font-size:10.0pt;"&gt;(&lt;/span&gt;&lt;span style="font-family: 新細明體;mso-ascii-font-family:&amp;quot;Times New Roman&amp;quot;;mso-hansi-Times New Roman&amp;quot;font-family:&amp;quot;;font-size:10.0pt;"&gt;恐懼的總和&lt;/span&gt;&lt;span lang="EN-US"  style="font-size:10.0pt;"&gt;)&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-US"  style="font-size:10.0pt;"&gt;g.&lt;/span&gt;&lt;span style="font-family:新細明體;mso-ascii-font-family:&amp;quot;Times New Roman&amp;quot;; mso-hansi-Times New Roman&amp;quot;font-family:&amp;quot;;font-size:10.0pt;"&gt;警匪追逐&lt;/span&gt;&lt;span lang="EN-US"  style="font-size:10.0pt;"&gt;-Racing&lt;/span&gt;&lt;span style=" font-family:新細明體;mso-ascii-font-family:&amp;quot;Times New Roman&amp;quot;;mso-hansi-Times New Roman&amp;quot;font-family:&amp;quot;;font-size:10.0pt;"&gt;。&lt;/span&gt;&lt;span lang="EN-US"  style="font-size:10.0pt;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-US"  style="font-size:10.0pt;"&gt;h.&lt;/span&gt;&lt;span style="font-family:新細明體;mso-ascii-font-family:&amp;quot;Times New Roman&amp;quot;; mso-hansi-Times New Roman&amp;quot;font-family:&amp;quot;;font-size:10.0pt;"&gt;巷弄戰。&lt;/span&gt;&lt;span lang="EN-US"  style="font-size:10.0pt;"&gt;(&lt;/span&gt;&lt;span style="font-family: 新細明體;mso-ascii-font-family:&amp;quot;Times New Roman&amp;quot;;mso-hansi-Times New Roman&amp;quot;font-family:&amp;quot;;font-size:10.0pt;"&gt;黑鷹計劃&lt;/span&gt;&lt;span style="font-size:10.0pt;"&gt; &lt;/span&gt;&lt;span style="font-family: 新細明體;mso-ascii-font-family:&amp;quot;Times New Roman&amp;quot;;mso-hansi-Times New Roman&amp;quot;font-family:&amp;quot;;font-size:10.0pt;"&gt;完整劇情&lt;/span&gt;&lt;span lang="EN-US"  style="font-size:10.0pt;"&gt;)&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-US"  style="font-size:10.0pt;"&gt;i.&lt;/span&gt;&lt;span style="font-family:新細明體;mso-ascii-font-family:&amp;quot;Times New Roman&amp;quot;; mso-hansi-Times New Roman&amp;quot;font-family:&amp;quot;;font-size:10.0pt;"&gt;夜襲戰。&lt;/span&gt;&lt;span lang="EN-US"  style="font-size:10.0pt;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-US"  style="font-size:10.0pt;"&gt;j.&lt;/span&gt;&lt;span style="font-family:新細明體;mso-ascii-font-family:&amp;quot;Times New Roman&amp;quot;; mso-hansi-Times New Roman&amp;quot;font-family:&amp;quot;;font-size:10.0pt;"&gt;狙擊戰。&lt;/span&gt;&lt;span lang="EN-US"  style="font-size:10.0pt;"&gt;(shooter&lt;/span&gt;&lt;span style=" font-family:新細明體;mso-ascii-font-family:&amp;quot;Times New Roman&amp;quot;;mso-hansi-Times New Roman&amp;quot;font-family:&amp;quot;;font-size:10.0pt;"&gt;、大敵當前、刺殺據點&lt;/span&gt;&lt;span lang="EN-US"  style="font-size:10.0pt;"&gt;)&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-US"  style="font-size:10.0pt;"&gt;k.&lt;/span&gt;&lt;span style="font-family:新細明體;mso-ascii-font-family:&amp;quot;Times New Roman&amp;quot;; mso-hansi-Times New Roman&amp;quot;font-family:&amp;quot;;font-size:10.0pt;"&gt;壕溝戰。&lt;/span&gt;&lt;span lang="EN-US"  style="font-size:10.0pt;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-US"  style="font-size:10.0pt;"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-US"  style="font-size:10.0pt;"&gt;&lt;b&gt;3.&lt;/b&gt;&lt;/span&gt;&lt;span style="font-family:新細明體;mso-ascii-font-family:&amp;quot;Times New Roman&amp;quot;; mso-hansi-Times New Roman&amp;quot;font-family:&amp;quot;;font-size:10.0pt;"&gt;&lt;b&gt;熟悉又有趣的幽默場景&lt;/b&gt;&lt;/span&gt;&lt;span lang="EN-US"  style="font-size:10.0pt;"&gt;&lt;b&gt;:&lt;/b&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-US"  style="font-size:10.0pt;"&gt;a.&lt;/span&gt;&lt;span style="font-family:新細明體;mso-ascii-font-family:&amp;quot;Times New Roman&amp;quot;; mso-hansi-Times New Roman&amp;quot;font-family:&amp;quot;;font-size:10.0pt;"&gt;子彈時間。&lt;/span&gt;&lt;span lang="EN-US"  style="font-size:10.0pt;"&gt;(bullet-time)&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-US"  style="font-size:10.0pt;"&gt;b.&lt;/span&gt;&lt;span style="font-family:新細明體;mso-ascii-font-family:&amp;quot;Times New Roman&amp;quot;; mso-hansi-Times New Roman&amp;quot;font-family:&amp;quot;;font-size:10.0pt;"&gt;壞人都死不了&lt;/span&gt;&lt;span lang="EN-US"  style="font-size:10.0pt;"&gt;?(last-stand)&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-US"  style="font-size:10.0pt;"&gt;c.&lt;/span&gt;&lt;span style="font-family:新細明體;mso-ascii-font-family:&amp;quot;Times New Roman&amp;quot;; mso-hansi-Times New Roman&amp;quot;font-family:&amp;quot;;font-size:10.0pt;"&gt;小李飛刀。&lt;/span&gt;&lt;span lang="EN-US"  style="font-size:10.0pt;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-US"  style="font-size:10.0pt;"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-US"  style="font-size:10.0pt;"&gt;&lt;b&gt;4.&lt;/b&gt;&lt;/span&gt;&lt;span style="font-family:新細明體;mso-ascii-font-family:&amp;quot;Times New Roman&amp;quot;; mso-hansi-Times New Roman&amp;quot;font-family:&amp;quot;;font-size:10.0pt;"&gt;&lt;b&gt;軍事行動大展：&lt;/b&gt;&lt;/span&gt;&lt;span lang="EN-US"  style="font-size:10.0pt;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span style="font-family:新細明體;mso-ascii-font-family: &amp;quot;Times New Roman&amp;quot;;mso-hansi-Times New Roman&amp;quot;font-family:&amp;quot;;font-size:10.0pt;"&gt;先進的科技總可以引起興趣，而科技的先驅常來自軍事，&lt;/span&gt;&lt;span lang="EN-US"  style="font-size:10.0pt;"&gt;COD&lt;/span&gt;&lt;span style=" font-family:新細明體;mso-ascii-font-family:&amp;quot;Times New Roman&amp;quot;;mso-hansi-Times New Roman&amp;quot;font-family:&amp;quot;;font-size:10.0pt;"&gt;善用兩者的結合，來滿足玩家過去只能在軍武雜誌看過的篇章，例如&lt;/span&gt;&lt;span lang="EN-US"  style="font-size:10.0pt;"&gt;:&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-US"  style="font-size:10.0pt;"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-US"  style="font-size:10.0pt;"&gt;a.&lt;/span&gt;&lt;span style="font-family:新細明體;mso-ascii-font-family:&amp;quot;Times New Roman&amp;quot;; mso-hansi-Times New Roman&amp;quot;font-family:&amp;quot;;font-size:10.0pt;"&gt;操作巡弋飛彈、&lt;/span&gt;&lt;span lang="EN-US"  style="font-size:10.0pt;"&gt;UAV&lt;/span&gt;&lt;span style="font-family: 新細明體;mso-ascii-font-family:&amp;quot;Times New Roman&amp;quot;;mso-hansi-Times New Roman&amp;quot;font-family:&amp;quot;;font-size:10.0pt;"&gt;。&lt;/span&gt;&lt;span lang="EN-US"  style="font-size:10.0pt;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-US"  style="font-size:10.0pt;"&gt;b.&lt;/span&gt;&lt;span style="font-family:新細明體;mso-ascii-font-family:&amp;quot;Times New Roman&amp;quot;; mso-hansi-Times New Roman&amp;quot;font-family:&amp;quot;;font-size:10.0pt;"&gt;利用生物雷達，進行獵殺。&lt;/span&gt;&lt;span lang="EN-US"  style="font-size:10.0pt;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-US"  style="font-size:10.0pt;"&gt;c.&lt;/span&gt;&lt;span style="font-family:新細明體;mso-ascii-font-family:&amp;quot;Times New Roman&amp;quot;; mso-hansi-Times New Roman&amp;quot;font-family:&amp;quot;;font-size:10.0pt;"&gt;扮演特種部隊&lt;/span&gt;&lt;span lang="EN-US"  style="font-size:10.0pt;"&gt;(Seal&lt;/span&gt;&lt;span style="font-family: 新細明體;mso-ascii-font-family:&amp;quot;Times New Roman&amp;quot;;mso-hansi-Times New Roman&amp;quot;font-family:&amp;quot;;font-size:10.0pt;"&gt;、&lt;/span&gt;&lt;span lang="EN-US"  style="font-size:10.0pt;"&gt;SAS)&lt;/span&gt;&lt;span style=" font-family:新細明體;mso-ascii-font-family:&amp;quot;Times New Roman&amp;quot;;mso-hansi-Times New Roman&amp;quot;font-family:&amp;quot;;font-size:10.0pt;"&gt;，仿真實任務。&lt;/span&gt;&lt;span lang="EN-US"  style="font-size:10.0pt;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-US"  style="font-size:10.0pt;"&gt;d.&lt;/span&gt;&lt;span style="font-family:新細明體;mso-ascii-font-family:&amp;quot;Times New Roman&amp;quot;; mso-hansi-Times New Roman&amp;quot;font-family:&amp;quot;;font-size:10.0pt;"&gt;沙漠之盾、沙漠風暴。&lt;/span&gt;&lt;span lang="EN-US"  style="font-size:10.0pt;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-US"  style="font-size:10.0pt;"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-US"  style="font-size:10.0pt;"&gt;&lt;b&gt;5.&lt;/b&gt;&lt;/span&gt;&lt;span style="font-family:新細明體;mso-ascii-font-family:&amp;quot;Times New Roman&amp;quot;; mso-hansi-Times New Roman&amp;quot;font-family:&amp;quot;;font-size:10.0pt;"&gt;&lt;b&gt;強大的物理引擎：&lt;/b&gt;&lt;/span&gt;&lt;span lang="EN-US"  style="font-size:10.0pt;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span style="font-family:新細明體;mso-ascii-font-family: &amp;quot;Times New Roman&amp;quot;;mso-hansi-Times New Roman&amp;quot;font-family:&amp;quot;;font-size:10.0pt;"&gt;在過去&lt;/span&gt;&lt;span lang="EN-US"  style="font-size:10.0pt;"&gt;FPS&lt;/span&gt;&lt;span style=" font-family:新細明體;mso-ascii-font-family:&amp;quot;Times New Roman&amp;quot;;mso-hansi-Times New Roman&amp;quot;font-family:&amp;quot;;font-size:10.0pt;"&gt;的遊戲中，最多只考慮到些微的彈道學，擊發的方式仍然屬於點到就算打到&lt;/span&gt;&lt;span lang="EN-US"  style="font-size:10.0pt;"&gt;(&lt;/span&gt;&lt;span style="font-family: 新細明體;mso-ascii-font-family:&amp;quot;Times New Roman&amp;quot;;mso-hansi-Times New Roman&amp;quot;font-family:&amp;quot;;font-size:10.0pt;"&gt;瞬間完成&lt;/span&gt;&lt;span lang="EN-US"  style="font-size:10.0pt;"&gt;)&lt;/span&gt;&lt;span style=" font-family:新細明體;mso-ascii-font-family:&amp;quot;Times New Roman&amp;quot;;mso-hansi-Times New Roman&amp;quot;font-family:&amp;quot;;font-size:10.0pt;"&gt;，然而&lt;/span&gt;&lt;span lang="EN-US"  style="font-size:10.0pt;"&gt;COD&lt;/span&gt;&lt;span style="font-family:新細明體;mso-ascii-font-family:&amp;quot;Times New Roman&amp;quot;; mso-hansi-Times New Roman&amp;quot;font-family:&amp;quot;;font-size:10.0pt;"&gt;則是以仿真的方式，在擊發的方式有重大的改變，會如同真實般出現火線，火線速度也如同真實一般，當火線擊中對方才算，由此可見背後的強大引擎。&lt;/span&gt;&lt;span lang="EN-US"  style="font-size:10.0pt;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-US"  style="font-size:10.0pt;"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-US"  style="font-size:10.0pt;"&gt;&lt;b&gt;6.&lt;/b&gt;&lt;/span&gt;&lt;span style="font-family:新細明體;mso-ascii-font-family:&amp;quot;Times New Roman&amp;quot;; mso-hansi-Times New Roman&amp;quot;font-family:&amp;quot;;font-size:10.0pt;"&gt;&lt;b&gt;話題性：&lt;/b&gt;&lt;/span&gt;&lt;span lang="EN-US"  style="font-size:10.0pt;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span style="font-family:新細明體;mso-ascii-font-family: &amp;quot;Times New Roman&amp;quot;;mso-hansi-Times New Roman&amp;quot;font-family:&amp;quot;;font-size:10.0pt;"&gt;除了以上四點針對遊戲本身的分析之外，另外成功的因素還包含行銷，成功的行銷會創造話題性，成功的話題也會幫助行銷，而&lt;/span&gt;&lt;span lang="EN-US"  style="font-size:10.0pt;"&gt;COD6&lt;/span&gt;&lt;span style=" font-family:新細明體;mso-ascii-font-family:&amp;quot;Times New Roman&amp;quot;;mso-hansi-Times New Roman&amp;quot;font-family:&amp;quot;;font-size:10.0pt;"&gt;在發行之初就曾因為內容過於暴力，例如扮演恐怖份子屠殺平民的情節就曾引起爭議，但似乎越爭議就越好賣&lt;/span&gt;&lt;span lang="EN-US"  style="font-size:10.0pt;"&gt;!&lt;/span&gt;&lt;span style=" font-family:新細明體;mso-ascii-font-family:&amp;quot;Times New Roman&amp;quot;;mso-hansi-Times New Roman&amp;quot;font-family:&amp;quot;;font-size:10.0pt;"&gt;如同前一個紀錄&lt;/span&gt;&lt;span lang="EN-US"  style="font-size:10.0pt;"&gt;GTA4&lt;/span&gt;&lt;span style="font-family:新細明體;mso-ascii-font-family:&amp;quot;Times New Roman&amp;quot;; mso-hansi-Times New Roman&amp;quot;font-family:&amp;quot;;font-size:10.0pt;"&gt;一般&lt;/span&gt;&lt;span lang="EN-US"  style="font-size:10.0pt;"&gt;(&lt;/span&gt;&lt;span class="apple-style-span"&gt;&lt;span lang="EN-US"    style="font-family:Arial;font-size:10.0pt;color:#404040;"&gt;sold 631,000 units in the first day)&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family:新細明體; mso-ascii-font-family:&amp;quot;Times New Roman&amp;quot;;mso-hansi-Times New Roman&amp;quot;font-family:&amp;quot;;font-size:10.0pt;"&gt;。&lt;/span&gt;&lt;span lang="EN-US"  style="font-size:10.0pt;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-US"  style="font-size:10.0pt;"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span style="font-family:新細明體;mso-ascii-font-family: &amp;quot;Times New Roman&amp;quot;;mso-hansi-Times New Roman&amp;quot;font-family:&amp;quot;;font-size:10.0pt;"&gt;說了這麼多就來看看以下官網的影片，注意影片內容不是動畫，是遊戲畫面&lt;/span&gt;&lt;span lang="EN-US"  style="font-size:10.0pt;"&gt;:&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-US"&gt;&lt;a href="http://www.infinityward.com/games.php?id=1#/videos?id=8"&gt;http://www.infinityward.com/games.php?id=1#/videos?id=8&lt;/a&gt;&lt;/span&gt;&lt;/p&gt;&lt;p class="MsoNormal"&gt;&lt;span class="apple-style-span"&gt;&lt;span style="font-family:新細明體;mso-ascii-font-family:Arial;mso-hansi-font-family:Arial; mso-bidi-mso-font-kerning:1.0pt;mso-ansi-language: EN-US;mso-fareast-language:ZH-TW;mso-bidi-language:AR-SAfont-family:Arial;font-size:9.0pt;color:black;"&gt;而這是另一個橋段，&lt;/span&gt;&lt;span lang="EN-US"    style="font-family:Arial;mso-fareast-mso-font-kerning:1.0pt;mso-ansi-language:EN-US;mso-fareast-language: ZH-TW;mso-bidi-language:AR-SAfont-family:新細明體;font-size:9.0pt;color:black;"&gt;the view of gameplay COD6:&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p class="MsoNormal"&gt;&lt;span class="Apple-style-span"   style="font-family:Arial;font-size:100%;"&gt;&lt;object width="560" height="340"&gt;&lt;param name="movie" value="http://www.youtube.com/v/1vWels_NHNo&amp;amp;hl=zh_TW&amp;amp;fs=1&amp;amp;"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/1vWels_NHNo&amp;amp;hl=zh_TW&amp;amp;fs=1&amp;amp;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="560" height="340"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;span class="Apple-style-span"  style="font-size:12px;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p class="MsoNormal"&gt;&lt;br /&gt;&lt;/p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5238057818594888148-4665025613799133962?l=jiashenui.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://jiashenui.blogspot.com/feeds/4665025613799133962/comments/default' title='張貼意見'/><link rel='replies' type='text/html' href='http://jiashenui.blogspot.com/2009/12/blog-post.html#comment-form' title='0 個意見'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5238057818594888148/posts/default/4665025613799133962'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5238057818594888148/posts/default/4665025613799133962'/><link rel='alternate' type='text/html' href='http://jiashenui.blogspot.com/2009/12/blog-post.html' title='David Perry 談遊戲設計與COD分析'/><author><name>Jenson</name><uri>http://www.blogger.com/profile/13047299784382441439</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5238057818594888148.post-8745921701582863155</id><published>2009-11-18T06:41:00.000-08:00</published><updated>2009-11-18T07:42:50.647-08:00</updated><title type='text'>聰明行動族-1</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_4q8LH1THClM/SwQVpJA3rUI/AAAAAAAAAE8/lxhb84XMRpI/s1600/3143603523_a6f65d8205.jpg"&gt;&lt;/a&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;p class="MsoNormal" style="text-align: center;"&gt;&lt;b&gt;&lt;span lang="EN-US"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;SMART MOBS:&lt;/span&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="text-align: center;"&gt;&lt;b&gt;&lt;span lang="EN-US"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;The Next Social Revolution&lt;/span&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="text-align: center;"&gt;&lt;b&gt;&lt;span lang="EN-US"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;Howard Rheingold&lt;/span&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/b&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-US"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;&lt;p class="MsoNormal" style="text-align: center;"&gt;&lt;span lang="EN-US"&gt;&lt;o:p&gt;&lt;span class="Apple-style-span"  style="font-family:新細明體;"&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;我們如果了解聰明行動科技的未來，了解如何討論那個未來，就會具備影響那個未來的能力。&lt;/span&gt;&lt;/span&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;&lt;p class="MsoNormal"&gt;&lt;span class="Apple-style-span"  style="font-family:新細明體;"&gt; &lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 300px;" src="http://2.bp.blogspot.com/_4q8LH1THClM/SwQVpJA3rUI/AAAAAAAAAE8/lxhb84XMRpI/s400/3143603523_a6f65d8205.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5405469249289825602" /&gt; &lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-US"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;b&gt;&lt;span lang="EN-US"&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;1~4&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;b&gt;&lt;span style="font-family:新細明體;mso-ascii-font-family: &amp;quot;Times New Roman&amp;quot;;mso-hansi-Times New Roman&amp;quot;font-family:&amp;quot;;"&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;章&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt; &lt;/span&gt;&lt;/b&gt;&lt;b&gt;&lt;span style="font-family:新細明體;mso-ascii-font-family: &amp;quot;Times New Roman&amp;quot;;mso-hansi-Times New Roman&amp;quot;font-family:&amp;quot;;"&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;心得&lt;/span&gt;&lt;/span&gt;&lt;span lang="EN-US"&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;:&lt;/span&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="text-indent:24.0pt"&gt;&lt;span style="font-family:新細明體; mso-ascii-font-family:&amp;quot;Times New Roman&amp;quot;;mso-hansi-Times New Roman&amp;quot;font-family:&amp;quot;;"&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;從涉谷的街頭看到了資訊科技改變生活的縮影，開始追尋是什麼樣的力量足以改變人類過去習慣，發現了新媒介的誘因與個人的滿足。新媒介的誕生好比公有地&lt;/span&gt;&lt;/span&gt;&lt;span lang="EN-US"&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;(Commons)&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family:新細明體;mso-ascii-font-family: &amp;quot;Times New Roman&amp;quot;;mso-hansi-Times New Roman&amp;quot;font-family:&amp;quot;;"&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;的創造與之後的運用及合作，新媒介的影響存在現在的你我與未來。&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="text-indent:24.0pt"&gt;&lt;span style="font-family:新細明體; mso-ascii-font-family:&amp;quot;Times New Roman&amp;quot;;mso-hansi-Times New Roman&amp;quot;font-family:&amp;quot;;"&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;而一個成功應用的科技絕對不是個人所決定，而是眾多人的使用。這時必須探討作公有地的維護與合作運用&lt;/span&gt;&lt;/span&gt;&lt;span lang="EN-US"&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;(CPRs)&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family:新細明體;mso-ascii-font-family: &amp;quot;Times New Roman&amp;quot;;mso-hansi-Times New Roman&amp;quot;font-family:&amp;quot;;"&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;。開始分析人類的複雜合作遊戲，提出賽局理論來探討什麼樣的工具能夠於人類社會提供動力。而名譽與同儕力量，就是一個重要的手段，能夠讓個人與公共利益之間取得平衡。&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="text-indent:24.0pt"&gt;&lt;span style="font-family:新細明體; mso-ascii-font-family:&amp;quot;Times New Roman&amp;quot;;mso-hansi-Times New Roman&amp;quot;font-family:&amp;quot;;"&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;除了這些，出於熱情的贊助與酷到極點的訴求也是可行的手段&lt;/span&gt;&lt;/span&gt;&lt;span lang="EN-US"&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;(SETI&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family:新細明體;mso-ascii-font-family: &amp;quot;Times New Roman&amp;quot;;mso-hansi-Times New Roman&amp;quot;font-family:&amp;quot;;"&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;計畫&lt;/span&gt;&lt;/span&gt;&lt;span lang="EN-US"&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;)&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family:新細明體;mso-ascii-font-family:&amp;quot;Times New Roman&amp;quot;; mso-hansi-Times New Roman&amp;quot;font-family:&amp;quot;;"&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;，而有些則將人性發揮淋漓盡致，讓人自動投入於該媒體的耕耘，如&lt;/span&gt;&lt;/span&gt;&lt;span lang="EN-US"&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;P2P&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family:新細明體;mso-ascii-font-family:&amp;quot;Times New Roman&amp;quot;; mso-hansi-Times New Roman&amp;quot;font-family:&amp;quot;;"&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;，就是利用對於檔案攫取的慾望而成功&lt;/span&gt;&lt;/span&gt;&lt;span lang="EN-US"&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;(Napster-&gt;Gnutella-&gt;Mojo Nation)&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family: 新細明體;mso-ascii-font-family:&amp;quot;Times New Roman&amp;quot;;mso-hansi-Times New Roman&amp;quot;font-family:&amp;quot;;"&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;。&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="text-indent:24.0pt"&gt;&lt;span style="font-family:新細明體; mso-ascii-font-family:&amp;quot;Times New Roman&amp;quot;;mso-hansi-Times New Roman&amp;quot;font-family:&amp;quot;;"&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;合作之間所用的媒介不一定是&lt;/span&gt;&lt;/span&gt;&lt;span lang="EN-US"&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;PC&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family:新細明體;mso-ascii-font-family:&amp;quot;Times New Roman&amp;quot;; mso-hansi-Times New Roman&amp;quot;font-family:&amp;quot;;"&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;，也有可能是隨身裝置，透過&lt;/span&gt;&lt;/span&gt;&lt;span lang="EN-US"&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;2000&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family:新細明體;mso-ascii-font-family:&amp;quot;Times New Roman&amp;quot;;mso-hansi-Times New Roman&amp;quot;font-family:&amp;quot;;"&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;億顆晶片的運算再結合實體或地理位置，使環境變得越來越有智慧，能夠徹底改變我們生活的方式。擁有晶片的器物將變得有自己的意識，可以感知、接收、儲存及傳遞資訊。這些有意識的器物彼此對話也與我們對話，這些資訊就好像完美地服貼在實體物件上。然而如果世界終將走到這一步，那我們要好好思考，我們得到的是資訊還監視&lt;/span&gt;&lt;/span&gt;&lt;span lang="EN-US"&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;?&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5238057818594888148-8745921701582863155?l=jiashenui.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://jiashenui.blogspot.com/feeds/8745921701582863155/comments/default' title='張貼意見'/><link rel='replies' type='text/html' href='http://jiashenui.blogspot.com/2009/11/1.html#comment-form' title='0 個意見'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5238057818594888148/posts/default/8745921701582863155'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5238057818594888148/posts/default/8745921701582863155'/><link rel='alternate' type='text/html' href='http://jiashenui.blogspot.com/2009/11/1.html' title='聰明行動族-1'/><author><name>Jenson</name><uri>http://www.blogger.com/profile/13047299784382441439</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_4q8LH1THClM/SwQVpJA3rUI/AAAAAAAAAE8/lxhb84XMRpI/s72-c/3143603523_a6f65d8205.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5238057818594888148.post-6811402197405451518</id><published>2009-11-04T00:42:00.000-08:00</published><updated>2009-11-04T04:22:10.434-08:00</updated><title type='text'>異數-超凡與平凡的界線</title><content type='html'>&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;b&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;異數&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;b&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;超凡與平凡的界線&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;b&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;Malcolm Gladwell&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;b&gt;&lt;img src="http://3.bp.blogspot.com/_4q8LH1THClM/StocT3tTR7I/AAAAAAAAAEU/2nW10L7JRk8/s400/78844524_546bc44a9a.jpg" style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 338px; height: 336px;" border="0" alt="" id="BLOGGER_PHOTO_ID_5393654631426639794" /&gt;&lt;/b&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;b&gt;&lt;p class="MsoNormal" style="text-indent:24.0pt"&gt;&lt;span style="font-family:新細明體; mso-ascii-font-family:&amp;quot;Times New Roman&amp;quot;;mso-hansi-Times New Roman&amp;quot;font-family:&amp;quot;;"&gt;&lt;span class="Apple-style-span" style="font-weight: normal;"&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;這裡一開始用許多有名的成功人士説明了十萬個小時之謎，十萬個小時的努力一定能夠成為專家，但未必能夠成功，因為成功必須由機會決定，而機會則是時代帶來的。這就是書中強調的生逢時的觀念。所以這裡不強調努力，因為努力的觀念已經是基本&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span lang="EN-US"&gt;&lt;span class="Apple-style-span" style="font-weight: normal;"&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;!&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-US"&gt;&lt;span class="Apple-style-span" style="font-weight: normal;"&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;        &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family:新細明體;mso-ascii-font-family:&amp;quot;Times New Roman&amp;quot;;mso-hansi-Times New Roman&amp;quot;font-family:&amp;quot;;"&gt;&lt;span class="Apple-style-span" style="font-weight: normal;"&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;除了努力與天時之外，另外一點就是實用智能，簡單的說就是處世的能力，避免懷才不遇的方法就是深暗社會運作的方式。所以有以上兩者其一，就有可能成功。&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="text-indent:24.0pt"&gt;&lt;span style="font-family:新細明體; mso-ascii-font-family:&amp;quot;Times New Roman&amp;quot;;mso-hansi-Times New Roman&amp;quot;font-family:&amp;quot;;"&gt;&lt;span class="Apple-style-span" style="font-weight: normal;"&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;需要配合天命的成功，是典型的成功案例，但就像這個社會追求的成功太過嚴苛，追逐萬中選一的天才&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family:新細明體;mso-ascii-font-family: &amp;quot;Times New Roman&amp;quot;;mso-hansi-Times New Roman&amp;quot;font-family:&amp;quot;;"&gt;&lt;span class="Apple-style-span" style="font-weight: normal;"&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;，卻遺漏更多有潛力的人物，你我可能都不是那位引領人類的天才，但也不用因為如此而沮喪，如果有十萬小時的努力，要維持正常幸福的生活還是綽綽有餘。&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="text-indent:24.0pt"&gt;&lt;span style="font-family:新細明體; mso-ascii-font-family:&amp;quot;Times New Roman&amp;quot;;mso-hansi-Times New Roman&amp;quot;font-family:&amp;quot;;"&gt;&lt;span class="Apple-style-span" style="font-weight: normal;"&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;最後比較的是文化的層次，提到的是中國人的優勢，對數學的感受特別強烈&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family:新細明體;mso-ascii-font-family: &amp;quot;Times New Roman&amp;quot;;mso-hansi-Times New Roman&amp;quot;font-family:&amp;quot;;"&gt;&lt;span class="Apple-style-span" style="font-weight: normal;"&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;，再加上勤奮努力&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family:新細明體;mso-ascii-font-family: &amp;quot;Times New Roman&amp;quot;;mso-hansi-Times New Roman&amp;quot;font-family:&amp;quot;;"&gt;&lt;span class="Apple-style-span" style="font-weight: normal;"&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;，反而使美國的教育開始反思並仿效東方的教育方式。&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;span style=" ;font-family:新細明體;"&gt;&lt;span class="Apple-style-span" style="font-weight: normal;"&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;許多傳統的哲理思想，一直隱藏在我們心中，而本書則是用數字印證了我們的思想，好比說&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="apple-style-span"&gt;&lt;span style=" ;font-family:新細明體;"&gt;&lt;span class="Apple-style-span" style="font-weight: normal;"&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;謀事在己，&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;em&gt;&lt;span style=" font-style: normal; font-family:新細明體;"&gt;&lt;span class="Apple-style-span" style="font-weight: normal;"&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;成事在天&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span" style="font-weight: normal;"&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;&lt;span class="Apple-style-span" style="font-style: normal;"&gt;這樣的思想，或許乍聽有點宿命，其實不然，這裡強調的是成功的人沒有特別，都是有脈絡可循，&lt;/span&gt;&lt;em&gt;&lt;span style="font-family:新細明體; mso-ascii-font-family:Arial;mso-hansi-font-family:Arial;mso-bidi-mso-font-kerning:1.0pt;mso-ansi-language:EN-US;mso-fareast-language:ZH-TW; mso-bidi-language:AR-SA;font-style:normalfont-family:Arial;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;打破過去對成功的迷思，讓社會關注到更多的人，改變現有教育&lt;/span&gt;&lt;/span&gt;&lt;/em&gt;&lt;em&gt;&lt;span lang="EN-US"  style="font-family:Arial;mso-fareast-mso-font-kerning:1.0pt;mso-ansi-language:EN-US;mso-fareast-language:ZH-TW; mso-bidi-language:AR-SA;font-style:normalfont-family:新細明體;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;!&lt;/span&gt;&lt;/span&gt;&lt;/em&gt;&lt;/span&gt;&lt;/span&gt;&lt;/em&gt;&lt;/b&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5238057818594888148-6811402197405451518?l=jiashenui.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://jiashenui.blogspot.com/feeds/6811402197405451518/comments/default' title='張貼意見'/><link rel='replies' type='text/html' href='http://jiashenui.blogspot.com/2009/10/blog-post.html#comment-form' title='0 個意見'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5238057818594888148/posts/default/6811402197405451518'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5238057818594888148/posts/default/6811402197405451518'/><link rel='alternate' type='text/html' href='http://jiashenui.blogspot.com/2009/10/blog-post.html' title='異數-超凡與平凡的界線'/><author><name>Jenson</name><uri>http://www.blogger.com/profile/13047299784382441439</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_4q8LH1THClM/StocT3tTR7I/AAAAAAAAAEU/2nW10L7JRk8/s72-c/78844524_546bc44a9a.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5238057818594888148.post-2689941572101983682</id><published>2009-09-30T05:30:00.000-07:00</published><updated>2009-09-30T09:18:22.388-07:00</updated><title type='text'>Social Game through mobile device</title><content type='html'>&lt;span class="Apple-style-span"  style="font-size:small;"&gt;Ninjahit是一個在iPhone上運行的軟體，就像我們小時候玩過抓鬼或躲貓貓，是一個機制簡單並且有著強烈的群體性的遊戲。整個活動主要是透過iPhone的照相功能來完成，而有趣的地方在於你必須偷偷地拍下其他玩家的照片。由於整個遊戲的過程需要多人參與，透過這個遊戲來觀察社會互動性強的遊戲所運用的元素為何，並提出更具有特色的社會互動遊戲。&lt;/span&gt;&lt;div&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;object width="560" height="340"&gt;&lt;param name="movie" value="http://www.youtube.com/v/r-6sGpW0fMM&amp;amp;hl=zh_TW&amp;amp;fs=1&amp;amp;"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/r-6sGpW0fMM&amp;amp;hl=zh_TW&amp;amp;fs=1&amp;amp;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="560" height="340"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;稱為Ninja是因為你必須偷偷接近你的目標，而hit則是拍下快照，這些動作隱喻為忍者潛伏與暗殺。基本上，整個遊戲的主要動作就是這樣，當所有玩家就緒後，每位玩家會分配到一名目標(其他玩家)，一旦你拍下目標照片，Ninjahit會傳送那張照片給對方，而對方能夠決定是否被終結(自由心證)。遊戲會繼續進行，直到只剩下一名玩家或者時間到為止。沒有任何AI與劇情，只有簡單清楚的任務與規則，而好玩的地方就是你必須用任何方法來達成任務(偷拍)。&lt;br /&gt;&lt;br /&gt;社會互動的遊戲與電玩遊戲不同的地方在於需要更多的空間，而不是嚴謹的規則與處罰，因為一切只是好玩。簡單的規則，給予玩家更多創造劇情的空間。不過這裡我覺得就忍者遊戲而言，倒更像是訓練狗仔的遊戲些，而且遊戲的方式過於單調。&lt;br /&gt;&lt;br /&gt;所以也許我們能夠在加入更多的動作來充實整個遊戲內容，整個動作可以更類似真實的忍者一點；也許是模仿某些動作，並利用iPhone上的平衡裝置來感應整個過程，之後增加遊戲機制裡的對應，比如說不同的暗殺方式可以得到不同的鼓勵等等。&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;p class="MsoNormal"&gt;&lt;span style="font-family:新細明體;mso-ascii-font-family:&amp;quot;Times New Roman&amp;quot;; mso-hansi-Times New Roman&amp;quot;font-family:&amp;quot;;"&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;在社會互動方面，在&lt;/span&gt;&lt;/span&gt;&lt;span lang="EN-US"&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;Web2.0&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family:新細明體;mso-ascii-font-family:&amp;quot;Times New Roman&amp;quot;;mso-hansi-Times New Roman&amp;quot;font-family:&amp;quot;;"&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;之後，科技強化了社會互動，人們開始習慣使用通訊的技術來分享自己與連結其他人，所以如果能夠加入熟悉的遊戲機制，並實現跨越桌面的互動，不失為城市互動或者鼓勵人們走出戶外的途徑。&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5238057818594888148-2689941572101983682?l=jiashenui.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://jiashenui.blogspot.com/feeds/2689941572101983682/comments/default' title='張貼意見'/><link rel='replies' type='text/html' href='http://jiashenui.blogspot.com/2009/09/ninjahitiphoneiphone-ninjahitninjahitai.html#comment-form' title='0 個意見'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5238057818594888148/posts/default/2689941572101983682'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5238057818594888148/posts/default/2689941572101983682'/><link rel='alternate' type='text/html' href='http://jiashenui.blogspot.com/2009/09/ninjahitiphoneiphone-ninjahitninjahitai.html' title='Social Game through mobile device'/><author><name>Jenson</name><uri>http://www.blogger.com/profile/13047299784382441439</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5238057818594888148.post-3617263731065881901</id><published>2009-09-22T07:30:00.000-07:00</published><updated>2009-10-08T02:23:10.703-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Mobility'/><category scheme='http://www.blogger.com/atom/ns#' term='Game'/><category scheme='http://www.blogger.com/atom/ns#' term='Playability'/><title type='text'></title><content type='html'>&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;p class="MsoNormal" align="center" style="text-align:center"&gt;&lt;b&gt;&lt;span lang="EN-US"   style="font-family:Arial-BoldMT;mso-bidi- mso-font-kerning:0ptfont-family:Arial-BoldMT;font-size:18.0pt;"&gt;Playability Heuristics for&lt;/span&gt;&lt;/b&gt;&lt;/p&gt;&lt;p class="MsoNormal" align="center" style="text-align:center"&gt;&lt;b&gt;&lt;span lang="EN-US"   style="font-family:Arial-BoldMT;mso-bidi- mso-font-kerning:0ptfont-family:Arial-BoldMT;font-size:18.0pt;"&gt;&lt;st1:place st="on"&gt;Mobile&lt;/st1:place&gt; Games&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/b&gt;&lt;/p&gt;  &lt;p class="MsoNormal" align="center" style="text-align:center"&gt;&lt;span lang="EN-US"  style="font-family:ArialMT;mso-bidi-mso-font-kerning:0ptfont-family:ArialMT;"&gt;Hannu Korhone&lt;/span&gt;&lt;span lang="EN-US"  style="font-family:新細明體;mso-bidi-mso-font-kerning:0ptfont-family:ArialMT;"&gt;n&lt;/span&gt;&lt;span style="font-family:新細明體;mso-bidi-mso-font-kerning:0ptfont-family:ArialMT;"&gt;、&lt;/span&gt;&lt;span lang="EN-US"  style="font-family:ArialMT; mso-bidi-mso-font-kerning:0ptfont-family:ArialMT;"&gt;Elina M.I. Koivisto&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;&lt;p class="MsoNormal" align="center" style="text-align:center"&gt;&lt;st1:place st="on"&gt;&lt;st1:placename st="on"&gt;&lt;span lang="EN-US"   style="font-family:ArialMT;   mso-bidi-mso-font-kerning:0ptfont-family:ArialMT;font-size:10.0pt;"&gt;Nokia&lt;/span&gt;&lt;/st1:placename&gt;&lt;span lang="EN-US"   style="font-family:ArialMT;mso-bidi-mso-font-kerning:0ptfont-family:ArialMT;font-size:10.0pt;"&gt; &lt;st1:placename st="on"&gt;Research&lt;/st1:placename&gt;  &lt;st1:placetype st="on"&gt;Center&lt;/st1:placetype&gt;&lt;/span&gt;&lt;/st1:place&gt;&lt;span lang="EN-US"  style="font-size:10.0pt;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;&lt;span class="Apple-style-span"   style="font-family:ArialMT;font-size:100%;"&gt;&lt;p class="MsoNormal"&gt;&lt;span style="font-family:新細明體;mso-ascii-Times New Roman&amp;quot;; mso-hansi-Times New Roman&amp;quot;font-family:&amp;quot;;"&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;本篇&lt;/span&gt;&lt;/span&gt;&lt;span lang="EN-US"&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;PAPER&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family:新細明體;mso-ascii-Times New Roman&amp;quot;;mso-hansi-Times New Roman&amp;quot;font-family:&amp;quot;;"&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;探討的是應用在行動裝置上的遊戲設計。除了描述行動裝置獨特的使用情境之外，最後歸納出一些設計階段必須注意的原則；可作為一個概述，用於未來評估行動裝置之遊戲的參考。將整個使用的情境分成三個面向做探討&lt;/span&gt;&lt;/span&gt;&lt;span lang="EN-US"&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;:&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family:新細明體;mso-ascii-Times New Roman&amp;quot;; mso-hansi-Times New Roman&amp;quot;font-family:&amp;quot;;"&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;遊戲性&lt;/span&gt;&lt;/span&gt;&lt;span lang="EN-US"&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;(Gameplay)&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family:新細明體;mso-ascii-Times New Roman&amp;quot;;mso-hansi-Times New Roman&amp;quot;font-family:&amp;quot;;"&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;、使用性、移動性，最後在各自依據這些面向，提出評估手機遊戲系統的方法。&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;/span&gt;&lt;p&gt;&lt;/p&gt;&lt;/div&gt;&lt;div&gt;&lt;img src="http://4.bp.blogspot.com/_4q8LH1THClM/SrjinGAZTYI/AAAAAAAAAEM/lZFNmaiyY9g/s400/Playability+Heuristics+for+Mobile+Games.bmp" style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 180px; height: 209px;" border="0" alt="" id="BLOGGER_PHOTO_ID_5384302515776474498" /&gt;&lt;/div&gt;&lt;div&gt;&lt;p class="MsoNormal"&gt;&lt;span style="font-family:新細明體;mso-ascii-font-family:&amp;quot;Times New Roman&amp;quot;; mso-hansi-Times New Roman&amp;quot;font-family:&amp;quot;;"&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;使用性的探討著重於效率性及有效性，但就遊戲設計而言並不合適，例如一般軟體所強調的效率，是探討使用者必須通過多少途徑來完成他們的工作，但對於遊戲設計來說，每個玩家都想完成任務都想拿到寶物，如果追求效率，這似乎失去了挑戰性；而有效性亦同，若只提共一個有效率的途徑的話，那遊戲的可再玩性將大幅降低，所以這裡提出適合遊戲的使用性&lt;/span&gt;&lt;/span&gt;&lt;span lang="EN-US"&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;(Game Usability)&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family:新細明體;mso-ascii-font-family: &amp;quot;Times New Roman&amp;quot;;mso-hansi-Times New Roman&amp;quot;font-family:&amp;quot;;"&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;、遊戲&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family:新細明體;"&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;性&lt;/span&gt;&lt;span lang="EN-US"&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;(Gameplay)&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;、移動性&lt;/span&gt;&lt;span lang="EN-US"&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;(Mobility)&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;，再做個別探討，提出評估的法則&lt;/span&gt;&lt;span lang="EN-US"&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;(&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;相關法則如附表&lt;/span&gt;&lt;span lang="EN-US"&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;)&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;。&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-US"&gt;&lt;o:p&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt; &lt;/span&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-US"&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;&lt;b&gt;1.&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family:新細明體; mso-ascii-font-family:&amp;quot;Times New Roman&amp;quot;;mso-hansi-Times New Roman&amp;quot;font-family:&amp;quot;;"&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;&lt;b&gt;使用性&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;span lang="EN-US"&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;:&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family:新細明體;mso-ascii-font-family:&amp;quot;Times New Roman&amp;quot;; mso-hansi-Times New Roman&amp;quot;font-family:&amp;quot;;"&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;探討人機介面之間是如何互動，以手機來說螢幕小且通常只&lt;/span&gt;&lt;/span&gt;&lt;span lang="EN-US"&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;12&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family:新細明體;mso-ascii-font-family:&amp;quot;Times New Roman&amp;quot;; mso-hansi-Times New Roman&amp;quot;font-family:&amp;quot;;"&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;個鍵搭配導航鍵，所以在資訊顯示上只能取捨，而輸入的方法也要簡化。另外在&lt;/span&gt;&lt;/span&gt;&lt;span lang="EN-US"&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;UI&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family:新細明體;mso-ascii-font-family:&amp;quot;Times New Roman&amp;quot;; mso-hansi-Times New Roman&amp;quot;font-family:&amp;quot;;"&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;設計上，遊戲的&lt;/span&gt;&lt;/span&gt;&lt;span lang="EN-US"&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;UI&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family:新細明體;mso-ascii-font-family:&amp;quot;Times New Roman&amp;quot;;mso-hansi-Times New Roman&amp;quot;font-family:&amp;quot;;"&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;也必須與手機的&lt;/span&gt;&lt;/span&gt;&lt;span lang="EN-US"&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;UI&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family:新細明體;mso-ascii-font-family:&amp;quot;Times New Roman&amp;quot;;mso-hansi-Times New Roman&amp;quot;font-family:&amp;quot;;"&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;有清楚的不同。&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-US"&gt;&lt;o:p&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt; &lt;/span&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-US"&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;&lt;b&gt;2.&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family:新細明體; mso-ascii-font-family:&amp;quot;Times New Roman&amp;quot;;mso-hansi-Times New Roman&amp;quot;font-family:&amp;quot;;"&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;&lt;b&gt;遊戲性&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;span lang="EN-US"&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;&lt;b&gt;:&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family:新細明體;mso-ascii-font-family:&amp;quot;Times New Roman&amp;quot;; mso-hansi-Times New Roman&amp;quot;font-family:&amp;quot;;"&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;主要以玩家為出發點去設計遊戲機制，其中要注意的是回饋，這裡指的回饋是玩家在達成某些條件後，必須給予鼓勵，並且鼓勵是要有意義的，且要與劇情相符。&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-US"&gt;&lt;o:p&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt; &lt;/span&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-US"&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;&lt;b&gt;3.&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family:新細明體; mso-ascii-font-family:&amp;quot;Times New Roman&amp;quot;;mso-hansi-Times New Roman&amp;quot;font-family:&amp;quot;;"&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;&lt;b&gt;移動性&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;span lang="EN-US"&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;&lt;b&gt;:&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family:新細明體;mso-ascii-font-family:&amp;quot;Times New Roman&amp;quot;; mso-hansi-Times New Roman&amp;quot;font-family:&amp;quot;;"&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;針對行動裝置較為特殊的使用情境，很多時候包含開放的環境以及使用手機時，功能上的優先權要考慮。&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-US"&gt;&lt;o:p&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt; &lt;/span&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span style="font-family:新細明體;mso-ascii-font-family:&amp;quot;Times New Roman&amp;quot;; mso-hansi-Times New Roman&amp;quot;font-family:&amp;quot;;"&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;行動裝置隨著效能的發展，可在行動裝置上執行的遊戲也越來越多元，但無論遊戲類型如何改變，這裡提出了大原則，綜合以上，我覺得可以作為未來設計移動裝置遊戲或者應用軟體時的參考。&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p class="MsoNormal"&gt;&lt;span class="Apple-style-span"  style="font-family:新細明體;"&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p class="MsoNormal"&gt;&lt;span class="Apple-style-span"  style="font-family:新細明體;"&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;*&lt;/span&gt;&lt;span class="Apple-style-span"  style=" ;font-family:Georgia, serif;"&gt;&lt;span style="font-family:新細明體;mso-ascii-font-family:&amp;quot;Times New Roman&amp;quot;; mso-hansi-Times New Roman&amp;quot;font-family:&amp;quot;;"&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;&lt;b&gt;遊戲性&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;span lang="EN-US"&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;(Gameplay)&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family:新細明體;mso-ascii-font-family:&amp;quot;Times New Roman&amp;quot;;mso-hansi-Times New Roman&amp;quot;font-family:&amp;quot;;"&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;一詞，是描述從事遊戲時的總體經驗，遊戲性本身並不包含遊戲中所使用的圖片、音效和劇情，比較像是針對遊戲的機制，但本篇則將劇情&lt;/span&gt;&lt;/span&gt;&lt;span lang="EN-US"&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;(storyline)&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family:新細明體;mso-ascii-font-family: &amp;quot;Times New Roman&amp;quot;;mso-hansi-Times New Roman&amp;quot;font-family:&amp;quot;;"&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;一同納入探討。&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p class="MsoNormal"&gt;&lt;span class="Apple-style-span"  style="font-family:新細明體;"&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;&lt;b&gt;附表:&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"   style="  ;font-family:Arial;font-size:medium;"&gt;&lt;table class="MsoTableGrid" border="1" cellspacing="0" cellpadding="0"  style="border-collapse: collapse; border-top-style: none; border-right-style: none; border-bottom-style: none; border-left-style: none; border-width: initial; border- color:initial;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td width="186" valign="top"  style="width: 139.35pt; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; border-top-color: windowtext; border-right-color: windowtext; border-bottom-color: windowtext; border-left- border-top-width: 1pt; border-right-width: 1pt; border-bottom-width: 1pt; border-left-width: 1pt; padding-top: 0cm; padding-right: 5.4pt; padding-bottom: 0cm; padding-left: 5.4pt; color:windowtext;"&gt;&lt;p class="MsoNormal"   style="margin-top: 0cm; margin-right: 0cm; margin-bottom: 0.0001pt; margin-left: 0cm;   font-family:'Times New Roman';font-size:12pt;"&gt;&lt;b&gt;&lt;span lang="EN-US"   style="  ;font-family:TimesNewRomanPS-BoldMT;font-size:10pt;"&gt;Game Usability Heuristics&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/b&gt;&lt;/p&gt;&lt;/td&gt;&lt;td width="186" valign="top"  style="width: 139.35pt; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-top-color: windowtext; border-right-color: windowtext; border-bottom-color: windowtext; border-top-width: 1pt; border-right-width: 1pt; border-bottom-width: 1pt; border-left-style: none; border-left-width: initial; border-left- padding-top: 0cm; padding-right: 5.4pt; padding-bottom: 0cm; padding-left: 5.4pt; color:initial;"&gt;&lt;p class="MsoNormal"   style="margin-top: 0cm; margin-right: 0cm; margin-bottom: 0.0001pt; margin-left: 0cm;   font-family:'Times New Roman';font-size:12pt;"&gt;&lt;span class="SpellE"&gt;&lt;b&gt;&lt;span lang="EN-US"   style="  ;font-family:TimesNewRomanPS-BoldMT;font-size:9pt;"&gt;Gameplay&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;b&gt;&lt;span lang="EN-US"   style="  ;font-family:TimesNewRomanPS-BoldMT;font-size:9pt;"&gt; Heuristics&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/b&gt;&lt;/p&gt;&lt;/td&gt;&lt;td width="186" valign="top"  style="width: 139.4pt; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-top-color: windowtext; border-right-color: windowtext; border-bottom-color: windowtext; border-top-width: 1pt; border-right-width: 1pt; border-bottom-width: 1pt; border-left-style: none; border-left-width: initial; border-left- padding-top: 0cm; padding-right: 5.4pt; padding-bottom: 0cm; padding-left: 5.4pt; color:initial;"&gt;&lt;p class="MsoNormal"   style="margin-top: 0cm; margin-right: 0cm; margin-bottom: 0.0001pt; margin-left: 0cm;   font-family:'Times New Roman';font-size:12pt;"&gt;&lt;b&gt;&lt;span lang="EN-US"   style="  ;font-family:TimesNewRomanPS-BoldMT;font-size:9pt;"&gt;Mobility Heuristics&lt;/span&gt;&lt;/b&gt;&lt;b&gt;&lt;span lang="EN-US"   style="  ;font-family:TimesNewRomanPS-BoldMT;font-size:10pt;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/b&gt;&lt;/p&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td width="186" valign="top"  style="width: 139.35pt; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; border-right-color: windowtext; border-bottom-color: windowtext; border-left-color: windowtext; border-right-width: 1pt; border-bottom-width: 1pt; border-left-width: 1pt; border-top-style: none; border-top-width: initial; border-top- padding-top: 0cm; padding-right: 5.4pt; padding-bottom: 0cm; padding-left: 5.4pt; color:initial;"&gt;&lt;p class="MsoNormal"   style="margin-top: 0cm; margin-right: 0cm; margin-bottom: 0.0001pt; margin-left: 0cm;   font-family:'Times New Roman';font-size:12pt;"&gt;&lt;span lang="EN-US"   style="  ;font-family:TimesNewRomanPSMT;font-size:10pt;"&gt;1 .Audio-visual representation supports the game&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;&lt;p class="MsoNormal"   style="margin-top: 0cm; margin-right: 0cm; margin-bottom: 0.0001pt; margin-left: 0cm;   font-family:'Times New Roman';font-size:12pt;"&gt;&lt;span lang="EN-US"   style="  ;font-family:TimesNewRomanPSMT;font-size:10pt;"&gt;2 .Screen layout is efficient and visually pleasing&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;&lt;p class="MsoNormal"   style="margin-top: 0cm; margin-right: 0cm; margin-bottom: 0.0001pt; margin-left: 0cm;   font-family:'Times New Roman';font-size:12pt;"&gt;&lt;span lang="EN-US"    style="   ;font-family:TimesNewRomanPSMT;font-size:10pt;color:red;"&gt;3 .Device UI and game UI are used for their own purposes&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;&lt;p class="MsoNormal"   style="margin-top: 0cm; margin-right: 0cm; margin-bottom: 0.0001pt; margin-left: 0cm;   font-family:'Times New Roman';font-size:12pt;"&gt;&lt;span lang="EN-US"   style="  ;font-family:TimesNewRomanPSMT;font-size:10pt;"&gt;4.Indicators are visible&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;&lt;p class="MsoNormal"   style="margin-top: 0cm; margin-right: 0cm; margin-bottom: 0.0001pt; margin-left: 0cm;   font-family:'Times New Roman';font-size:12pt;"&gt;&lt;span lang="EN-US"   style="  ;font-family:TimesNewRomanPSMT;font-size:10pt;"&gt;5 .The player understands the terminology&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;&lt;p class="MsoNormal"   style="margin-top: 0cm; margin-right: 0cm; margin-bottom: 0.0001pt; margin-left: 0cm;   font-family:'Times New Roman';font-size:12pt;"&gt;&lt;span lang="EN-US"    style="   ;font-family:TimesNewRomanPSMT;font-size:10pt;color:red;"&gt;6 .Navigation is consistent, logical, and minimalist&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;&lt;p class="MsoNormal"   style="margin-top: 0cm; margin-right: 0cm; margin-bottom: 0.0001pt; margin-left: 0cm;   font-family:'Times New Roman';font-size:12pt;"&gt;&lt;span lang="EN-US"   style="font-family:TimesNewRomanPSMT;font-size:10pt;"&gt;&lt;span class="Apple-style-span"  style="color:#FF0000;"&gt;7 .Control keys are consistent and follow standard conventions&lt;/span&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;&lt;p class="MsoNormal"   style="margin-top: 0cm; margin-right: 0cm; margin-bottom: 0.0001pt; margin-left: 0cm;   font-family:'Times New Roman';font-size:12pt;"&gt;&lt;span lang="EN-US"   style="  ;font-family:TimesNewRomanPSMT;font-size:10pt;"&gt;8 .Game controls are convenient and flexible&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;&lt;p class="MsoNormal"   style="margin-top: 0cm; margin-right: 0cm; margin-bottom: 0.0001pt; margin-left: 0cm;   font-family:'Times New Roman';font-size:12pt;"&gt;&lt;span lang="EN-US"   style="  ;font-family:TimesNewRomanPSMT;font-size:10pt;"&gt;9 .The game gives feedback on the player’s actions&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;&lt;p class="MsoNormal"   style="margin-top: 0cm; margin-right: 0cm; margin-bottom: 0.0001pt; margin-left: 0cm;   font-family:'Times New Roman';font-size:12pt;"&gt;&lt;span lang="EN-US"   style="  ;font-family:TimesNewRomanPSMT;font-size:10pt;"&gt;10 .The player cannot make irreversible errors&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;&lt;p class="MsoNormal"   style="margin-top: 0cm; margin-right: 0cm; margin-bottom: 0.0001pt; margin-left: 0cm;   font-family:'Times New Roman';font-size:12pt;"&gt;&lt;span lang="EN-US"   style="  ;font-family:TimesNewRomanPSMT;font-size:10pt;"&gt;11 .The player does not have to memorize things unnecessarily&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;&lt;p class="MsoNormal"   style="margin-top: 0cm; margin-right: 0cm; margin-bottom: 0.0001pt; margin-left: 0cm;   font-family:'Times New Roman';font-size:12pt;"&gt;&lt;span lang="EN-US"   style="  ;font-family:TimesNewRomanPSMT;font-size:10pt;"&gt;12.The game contains help&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;&lt;/td&gt;&lt;td width="186" valign="top"  style="width: 139.35pt; border-top-style: none; border-top-width: initial; border-top-color: initial; border-left-style: none; border-left-width: initial; border-left-color: initial; border-bottom-style: solid; border-bottom-color: windowtext; border-bottom-width: 1pt; border-right-style: solid; border-right- border-right-width: 1pt; padding-top: 0cm; padding-right: 5.4pt; padding-bottom: 0cm; padding-left: 5.4pt; color:windowtext;"&gt;&lt;p class="MsoNormal"   style="margin-top: 0cm; margin-right: 0cm; margin-bottom: 0.0001pt; margin-left: 0cm;   font-family:'Times New Roman';font-size:12pt;"&gt;&lt;span lang="EN-US"   style="  ;font-family:TimesNewRomanPSMT;font-size:9pt;"&gt;1 The game provides clear goals or supports &lt;span class="SpellE"&gt;playercreated&lt;/span&gt; goals&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;&lt;p class="MsoNormal"   style="margin-top: 0cm; margin-right: 0cm; margin-bottom: 0.0001pt; margin-left: 0cm;   font-family:'Times New Roman';font-size:12pt;"&gt;&lt;span lang="EN-US"   style="  ;font-family:TimesNewRomanPSMT;font-size:9pt;"&gt;2 The player sees the progress in the game and can compare the results&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;&lt;p class="MsoNormal"   style="margin-top: 0cm; margin-right: 0cm; margin-bottom: 0.0001pt; margin-left: 0cm;   font-family:'Times New Roman';font-size:12pt;"&gt;&lt;span lang="EN-US"    style="   ;font-family:TimesNewRomanPSMT;font-size:9pt;color:red;"&gt;3 The players are rewarded and rewards are meaningful&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;&lt;p class="MsoNormal"   style="margin-top: 0cm; margin-right: 0cm; margin-bottom: 0.0001pt; margin-left: 0cm;   font-family:'Times New Roman';font-size:12pt;"&gt;&lt;span lang="EN-US"   style="  ;font-family:TimesNewRomanPSMT;font-size:9pt;"&gt;4 The player is in control&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;&lt;p class="MsoNormal"   style="margin-top: 0cm; margin-right: 0cm; margin-bottom: 0.0001pt; margin-left: 0cm;   font-family:'Times New Roman';font-size:12pt;"&gt;&lt;span lang="EN-US"    style="   ;font-family:TimesNewRomanPSMT;font-size:9pt;color:red;"&gt;5 Challenge, strategy, and pace are in balance&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;&lt;p class="MsoNormal"   style="margin-top: 0cm; margin-right: 0cm; margin-bottom: 0.0001pt; margin-left: 0cm;   font-family:'Times New Roman';font-size:12pt;"&gt;&lt;span lang="EN-US"   style="  ;font-family:TimesNewRomanPSMT;font-size:9pt;"&gt;6 The first-time experience is encouraging&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;&lt;p class="MsoNormal"   style="margin-top: 0cm; margin-right: 0cm; margin-bottom: 0.0001pt; margin-left: 0cm;   font-family:'Times New Roman';font-size:12pt;"&gt;&lt;span lang="EN-US"    style="   ;font-family:TimesNewRomanPSMT;font-size:9pt;color:red;"&gt;7 The game story supports the &lt;span class="SpellE"&gt;gameplay&lt;/span&gt; and is meaningful&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;&lt;p class="MsoNormal"   style="margin-top: 0cm; margin-right: 0cm; margin-bottom: 0.0001pt; margin-left: 0cm;   font-family:'Times New Roman';font-size:12pt;"&gt;&lt;span lang="EN-US"   style="  ;font-family:TimesNewRomanPSMT;font-size:9pt;"&gt;8 There are no repetitive or boring tasks&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;&lt;p class="MsoNormal"   style="margin-top: 0cm; margin-right: 0cm; margin-bottom: 0.0001pt; margin-left: 0cm;   font-family:'Times New Roman';font-size:12pt;"&gt;&lt;span lang="EN-US"   style="  ;font-family:TimesNewRomanPSMT;font-size:9pt;"&gt;9 The players can express themselves&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;&lt;p class="MsoNormal"   style="margin-top: 0cm; margin-right: 0cm; margin-bottom: 0.0001pt; margin-left: 0cm;   font-family:'Times New Roman';font-size:12pt;"&gt;&lt;span lang="EN-US"   style="  ;font-family:TimesNewRomanPSMT;font-size:9pt;"&gt;10 The game supports different playing styles&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;&lt;p class="MsoNormal"   style="margin-top: 0cm; margin-right: 0cm; margin-bottom: 0.0001pt; margin-left: 0cm;   font-family:'Times New Roman';font-size:12pt;"&gt;&lt;span lang="EN-US"   style="  ;font-family:TimesNewRomanPSMT;font-size:9pt;"&gt;11 The game does not stagnate&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;&lt;p class="MsoNormal"   style="margin-top: 0cm; margin-right: 0cm; margin-bottom: 0.0001pt; margin-left: 0cm;   font-family:'Times New Roman';font-size:12pt;"&gt;&lt;span lang="EN-US"   style="  ;font-family:TimesNewRomanPSMT;font-size:9pt;"&gt;12 The game is consistent&lt;/span&gt;&lt;/p&gt;&lt;p class="MsoNormal"   style="margin-top: 0cm; margin-right: 0cm; margin-bottom: 0.0001pt; margin-left: 0cm;   font-family:'Times New Roman';font-size:12pt;"&gt;&lt;span lang="EN-US"    style="   ;font-family:TimesNewRomanPSMT;font-size:9pt;color:red;"&gt;13 The player does not lose any hard-won possessions&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;&lt;p class="MsoNormal"   style="margin-top: 0cm; margin-right: 0cm; margin-bottom: 0.0001pt; margin-left: 0cm;   font-family:'Times New Roman';font-size:12pt;"&gt;&lt;b&gt;&lt;span lang="EN-US"   style="  ;font-family:TimesNewRomanPS-BoldMT;font-size:10pt;"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/b&gt;&lt;/p&gt;&lt;/td&gt;&lt;td width="186" valign="top"  style="width: 139.4pt; border-top-style: none; border-top-width: initial; border-top-color: initial; border-left-style: none; border-left-width: initial; border-left-color: initial; border-bottom-style: solid; border-bottom-color: windowtext; border-bottom-width: 1pt; border-right-style: solid; border-right- border-right-width: 1pt; padding-top: 0cm; padding-right: 5.4pt; padding-bottom: 0cm; padding-left: 5.4pt; color:windowtext;"&gt;&lt;p class="MsoNormal"   style="margin-top: 0cm; margin-right: 0cm; margin-bottom: 0.0001pt; margin-left: 0cm;   font-family:'Times New Roman';font-size:12pt;"&gt;&lt;span lang="EN-US"   style="  ;font-family:TimesNewRomanPSMT;font-size:9pt;"&gt;1 The game and play sessions can be started quickly&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;&lt;p class="MsoNormal"   style="margin-top: 0cm; margin-right: 0cm; margin-bottom: 0.0001pt; margin-left: 0cm;   font-family:'Times New Roman';font-size:12pt;"&gt;&lt;span lang="EN-US"   style="font-family:TimesNewRomanPSMT;font-size:9pt;"&gt;&lt;span class="Apple-style-span"  style="color:#FF0000;"&gt;2 The game accommodates with the surroundings&lt;/span&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;&lt;p class="MsoNormal"   style="margin-top: 0cm; margin-right: 0cm; margin-bottom: 0.0001pt; margin-left: 0cm;   font-family:'Times New Roman';font-size:12pt;"&gt;&lt;span lang="EN-US"   style="font-family:TimesNewRomanPSMT;font-size:9pt;"&gt;&lt;span class="Apple-style-span"  style="color:#FF0000;"&gt;3 Interruptions are handled r&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p class="MsoNormal"   style="margin-top: 0cm; margin-right: 0cm; margin-bottom: 0.0001pt; margin-left: 0cm;   font-family:'Times New Roman';font-size:12pt;"&gt;&lt;span lang="EN-US"   style="font-family:TimesNewRomanPSMT;font-size:9pt;"&gt;&lt;span class="Apple-style-span"  style="color:#FF0000;"&gt;easonably&lt;/span&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;&lt;p class="MsoNormal"   style="margin-top: 0cm; margin-right: 0cm; margin-bottom: 0.0001pt; margin-left: 0cm;   font-family:'Times New Roman';font-size:12pt;"&gt;&lt;b&gt;&lt;span lang="EN-US"   style="  ;font-family:TimesNewRomanPS-BoldMT;font-size:10pt;"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/b&gt;&lt;/p&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;/span&gt;&lt;br /&gt;&lt;object width="425" height="344"&gt;&lt;param name="movie" value="http://www.youtube.com/v/Q_PhqNgTKqI&amp;amp;hl=zh_TW&amp;amp;fs=1&amp;amp;"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/Q_PhqNgTKqI&amp;amp;hl=zh_TW&amp;amp;fs=1&amp;amp;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5238057818594888148-3617263731065881901?l=jiashenui.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://jiashenui.blogspot.com/feeds/3617263731065881901/comments/default' title='張貼意見'/><link rel='replies' type='text/html' href='http://jiashenui.blogspot.com/2009/09/playability-heuristics-for-mobile-games.html#comment-form' title='0 個意見'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5238057818594888148/posts/default/3617263731065881901'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5238057818594888148/posts/default/3617263731065881901'/><link rel='alternate' type='text/html' href='http://jiashenui.blogspot.com/2009/09/playability-heuristics-for-mobile-games.html' title=''/><author><name>Jenson</name><uri>http://www.blogger.com/profile/13047299784382441439</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_4q8LH1THClM/SrjinGAZTYI/AAAAAAAAAEM/lZFNmaiyY9g/s72-c/Playability+Heuristics+for+Mobile+Games.bmp' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5238057818594888148.post-7751741588724902665</id><published>2009-08-30T01:19:00.000-07:00</published><updated>2009-08-31T00:37:47.929-07:00</updated><title type='text'>Using Hands and Feet to Navigate</title><content type='html'>&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_4q8LH1THClM/Sptu5vqUpMI/AAAAAAAAAEE/FIsfCwcT8kk/s1600-h/total.jpg"&gt;&lt;/a&gt;&lt;div style="text-align: center;"&gt;&lt;b&gt;&lt;span class="Apple-style-span"  style="font-size:large;"&gt;Using Hands and Feet to Navigate and&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;b&gt;&lt;span class="Apple-style-span"  style="font-size:large;"&gt;Manipulate Spatial Data&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;span class="Apple-style-span"  style="font-size:180%;"&gt;&lt;span class="Apple-style-span"  style="font-size:18px;"&gt;&lt;b&gt;&lt;span class="Apple-style-span"   style="  font-weight: normal; font-family:Verdana;font-size:16px;"&gt;&lt;div class="medium-text"  style=" color: rgb(0, 0, 0); margin-top: 0.5em; font-family:Arial, Helvetica, sans-serif;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;Proceedings of the 27th international conference extended abstracts on Human &lt;/span&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;factors in computing systems&lt;/span&gt;&lt;/div&gt;&lt;div class="small-text"  style=" color: rgb(0, 0, 0); font-family:Arial, Helvetica, sans-serif;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;2009,  Boston, MA, USA   &lt;/span&gt;&lt;i&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt; April 04 - 09, 2009&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;&lt;div class="small-text"  style=" color: rgb(0, 0, 0); font-family:Arial, Helvetica, sans-serif;"&gt;&lt;i&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;&lt;div class="small-text"  style="text-align: left;font-family:Arial, Helvetica, sans-serif;"&gt;&lt;span lang="EN-US"  style="font-family:新細明體;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;&lt;span class="Apple-style-span"  style="color:#666666;"&gt;IPHONE&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family:新細明體;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;&lt;span class="Apple-style-span"  style="color:#666666;"&gt;成功地建立大眾對多點&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;&lt;span class="Apple-style-span"  style="color:#666666;"&gt;觸控介面的接受度，對於多點觸控的探討很多，這看似趨勢，不過也暗藏一些使用上的隱憂，尤其對於大螢幕的觸控介面來說，若要做長距離的畫面移動豈不很累&lt;/span&gt;&lt;/span&gt;&lt;span lang="EN-US"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;&lt;span class="Apple-style-span"  style="color:#666666;"&gt;?&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="small-text"  style="text-align: left; font-family:Arial, Helvetica, sans-serif;"&gt;&lt;span style="font-family:新細明體;"&gt;&lt;span lang="EN-US"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;&lt;span class="Apple-style-span"  style="color:#666666;"&gt;有鑑於此，本實驗以地理資訊系統為例，並加上足部的姿勢來做互動，讓使用者參與；透過這些研究， 評估“手腳並用”的新互動方式。&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="small-text"  style="text-align: left;color: rgb(0, 0, 0); font-family:Arial, Helvetica, sans-serif;"&gt;&lt;span class="Apple-style-span"   style="font-family:新細明體;font-size:130%;"&gt;&lt;span class="Apple-style-span"  style="font-size:16px;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="small-text"  style="text-align: left;color: rgb(0, 0, 0); font-family:Arial, Helvetica, sans-serif;"&gt;&lt;span class="Apple-style-span"  style="font-family:新細明體;"&gt;&lt;span class="Apple-style-span"   style="  color: rgb(0, 0, 238); -webkit-text-decorations-in-effect: underline; font-family:Georgia;font-size:16px;"&gt;&lt;img src="http://4.bp.blogspot.com/_4q8LH1THClM/Sptu5vqUpMI/AAAAAAAAAEE/FIsfCwcT8kk/s400/total.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5376012518522397890" style="display: block; margin-top: 0px; margin-right: auto; margin-bottom: 10px; margin-left: auto; text-align: center; cursor: pointer; width: 400px; height: 199px; " /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="small-text"  style="text-align: left;color: rgb(0, 0, 0); font-family:Arial, Helvetica, sans-serif;"&gt;&lt;span class="Apple-style-span"   style="font-family:新細明體;font-size:130%;"&gt;&lt;span class="Apple-style-span"  style="font-size:16px;"&gt;&lt;p class="MsoNormal"&gt;&lt;span style="font-family:新細明體;"&gt;&lt;span class="Apple-style-span"  style="color:#666666;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;本篇&lt;/span&gt;&lt;/span&gt;&lt;span lang="EN-US"&gt;&lt;span class="Apple-style-span"  style="color:#666666;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;PAPER&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="color:#666666;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;以實驗為主，分成兩種情況：&lt;/span&gt;&lt;/span&gt;&lt;span lang="EN-US"&gt;&lt;span class="Apple-style-span"  style="color:#666666;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;1.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="color:#666666;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;純粹以手為形式的操作&lt;/span&gt;&lt;/span&gt;&lt;span lang="EN-US"&gt;&lt;span class="Apple-style-span"  style="color:#666666;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;2.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="color:#666666;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;手腳並用的操作形式，操作系統為大螢幕多點觸控，進行方式為：在此地裡資訊系統上尋找某個地點，並蒐集該地點的資訊，最後進行一些額外操作，例如測量距離等等。&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p class="MsoNormal"&gt;&lt;span style="font-family:新細明體;"&gt;&lt;span class="Apple-style-span"  style="color:#666666;"&gt;&lt;span class="Apple-style-span" style="color: rgb(0, 0, 0); "&gt;&lt;span class="Apple-style-span"  style="color:#666666;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;有一些動作上，用腳來操作似乎是比較自然的，例如我們要畫面的視點揚起時，用身體的傾斜&lt;/span&gt;&lt;/span&gt;&lt;span lang="EN-US"&gt;&lt;span class="Apple-style-span"  style="color:#666666;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;(&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="color:#666666;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;腳的重力分布方式改變&lt;/span&gt;&lt;/span&gt;&lt;span lang="EN-US"&gt;&lt;span class="Apple-style-span"  style="color:#666666;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;)&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="color:#666666;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;，就比用手掌的角度改變來的自然順暢，這些優點也映證在實驗結果的圖表上。&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p class="MsoNormal"&gt;&lt;span style="font-family:新細明體;"&gt;&lt;span class="Apple-style-span"  style="color:#666666;"&gt;&lt;span class="Apple-style-span" style="color: rgb(0, 0, 0); "&gt;&lt;span class="Apple-style-span"  style="color:#666666;"&gt;&lt;span class="Apple-style-span" style="color: rgb(0, 0, 0); "&gt;&lt;span style="font-family:新細明體;"&gt;&lt;span class="Apple-style-span"  style="color:#666666;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;在操作介面上，腳比起手來說有三個優點；&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span lang="EN-US"  style="font-family:'Adobe 黑体 Std R';"&gt;&lt;span class="Apple-style-span"  style="color:#666666;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;a.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family:新細明體;"&gt;&lt;span class="Apple-style-span"  style="color:#666666;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;他們在導覽的目的上提供了一個直覺的意涵，諸如鏡頭移轉及揚起視點。&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span lang="EN-US"  style="font-family:'Adobe 黑体 Std R';"&gt;&lt;span class="Apple-style-span"  style="color:#666666;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt; b.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family:新細明體;"&gt;&lt;span class="Apple-style-span"  style="color:#666666;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;操作腳的姿勢比起直接操作的手勢來的省力，例如在需要移轉長距離的鏡頭時。&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span lang="EN-US"  style="font-family:'Adobe 黑体 Std R';"&gt;&lt;span class="Apple-style-span"  style="color:#666666;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;C.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family:新細明體;"&gt;&lt;span class="Apple-style-span"  style="color:#666666;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;比起平面的操作環境，這裡提供額外的操作及對應。&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p class="MsoNormal"&gt;&lt;span class="Apple-style-span" style="color: rgb(102, 102, 102); "&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;在未來的操作介面上觸控是個趨勢，但大多數人仍只習慣在單手就能夠完成的觸控操作，所以用在行動裝置似乎是恰如其分，但大顯示介面也是未來趨勢，在兩者結合下，對於觸控的操作方式&lt;/span&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;來說，的確有改善的空間。&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p class="MsoNormal"&gt;&lt;span class="Apple-style-span"  style="color:#666666;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;對&lt;/span&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;於傳統&lt;/span&gt;&lt;/span&gt;&lt;span lang="EN-US"&gt;&lt;span class="Apple-style-span"  style="color:#666666;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;WIMP&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="color:#666666;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;介面的軟體而言，&lt;/span&gt;&lt;/span&gt;&lt;span lang="EN-US"&gt;&lt;span class="Apple-style-span"  style="color:#666666;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;Multi-Touch&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="color:#666666;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;似乎也可以改善一些非直覺性甚至是需要經驗的操作，最明顯的不若&lt;/span&gt;&lt;/span&gt;&lt;span lang="EN-US"&gt;&lt;span class="Apple-style-span"  style="color:#666666;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;3D&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="color:#666666;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;繪圖；另外，對於遊戲發展的影響也有很大的空間，尤其是對於動作型遊戲來說，我想大部分的人都覺得搖桿實在不過癮阿&lt;/span&gt;&lt;/span&gt;&lt;span lang="EN-US"&gt;&lt;span class="Apple-style-span"  style="color:#666666;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;!&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;br/&gt;&lt;br /&gt;&lt;div style="margin:0 auto"&gt;&lt;br /&gt;&lt;object width="425" height="344"&gt;&lt;param name="movie" value="http://www.youtube.com/v/riFw0kKoinU&amp;hl=zh_TW&amp;fs=1&amp;"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/riFw0kKoinU&amp;hl=zh_TW&amp;fs=1&amp;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br/&gt;&lt;br /&gt;&lt;div class="small-text"  style="text-align: left; color: rgb(0, 0, 0); font-family:Arial, Helvetica, sans-serif;"&gt;&lt;span class="Apple-style-span"  style="font-size:100%;"&gt;&lt;span class="Apple-style-span"  style="font-size:13px;"&gt;&lt;b&gt;&lt;p class="MsoNormal"&gt;&lt;span class="Apple-style-span"   style="font-family:新細明體;font-size:130%;"&gt;&lt;span class="Apple-style-span"  style=" font-weight: normal;font-size:16px;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="small-text"  style="text-align: left; color: rgb(0, 0, 0); font-family:Arial, Helvetica, sans-serif;"&gt;&lt;span class="Apple-style-span"  style="font-size:100%;"&gt;&lt;span class="Apple-style-span"  style=" ;font-size:13px;"&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5238057818594888148-7751741588724902665?l=jiashenui.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://jiashenui.blogspot.com/feeds/7751741588724902665/comments/default' title='張貼意見'/><link rel='replies' type='text/html' href='http://jiashenui.blogspot.com/2009/08/using-hands-and-feet-to-navigate.html#comment-form' title='0 個意見'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5238057818594888148/posts/default/7751741588724902665'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5238057818594888148/posts/default/7751741588724902665'/><link rel='alternate' type='text/html' href='http://jiashenui.blogspot.com/2009/08/using-hands-and-feet-to-navigate.html' title='Using Hands and Feet to Navigate'/><author><name>Jenson</name><uri>http://www.blogger.com/profile/13047299784382441439</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_4q8LH1THClM/Sptu5vqUpMI/AAAAAAAAAEE/FIsfCwcT8kk/s72-c/total.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5238057818594888148.post-1184807486077530585</id><published>2009-08-24T08:13:00.000-07:00</published><updated>2009-08-24T11:23:15.996-07:00</updated><title type='text'></title><content type='html'>&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;span class="Apple-style-span" style=" font-weight: bold; "&gt;&lt;span class="Apple-style-span"  style="font-family:verdana;"&gt;&lt;span class="Apple-style-span"  style="font-size:x-large;"&gt;Experience Design vs.Interface Design&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;span class="Apple-style-span"  style="font-size:large;"&gt;&lt;div style="text-align: center;"&gt;&lt;span class="Apple-style-span"  style="font-family:verdana;"&gt;&lt;b&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;Sketching User Experience&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;span class="Apple-style-span" style="font-weight: bold; "&gt;&lt;span class="Apple-style-span"  style="font-family:verdana;"&gt;&lt;span class="Apple-style-span"  style="font-size:large;"&gt;Bill Buxton&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="Apple-style-span"  style="font-family:arial;"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;&lt;span class="Apple-style-span"  style="color:#666666;"&gt;設計?多數人想到的是建築、服飾或圖片這些可接觸的實物，但這都牽涉到一個問題，就是材料；而這些材料，可能會因為我們的喜好而有所不同。所以這裡強調的是經驗的設計!撇除所有實物之外，設計品的功能終將歸於使用的經驗。藉由果汁機的範例來介紹，在同樣外觀介面及使用方法下，竟有不同的使用經驗&lt;/span&gt;。&lt;/span&gt;&lt;/span&gt;&lt;div style="text-align: center;"&gt;&lt;div style="text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;div&gt;&lt;img src="http://4.bp.blogspot.com/_4q8LH1THClM/SpKvASZeeeI/AAAAAAAAAD8/q509h03db_w/s400/Juicer.png" style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 326px;" border="0" alt="" id="BLOGGER_PHOTO_ID_5373549724879976930" /&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;p class="MsoNormal" style="text-align:justify;text-justify:inter-ideograph; mso-layout-grid-align:none;text-autospace:none"&gt;&lt;span style="font-family:Perpetua;"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;&lt;span class="Apple-style-span"  style="color:#666666;"&gt;為了區別經驗設計及介面設計的不同，作者藉由外觀相似的兩台手動果汁機以及一台功能相同的電動果汁機，放在一起比較，很快就會發現哪個提供較好的使用經驗。首先，第一台電動果汁機雖然無需人力，但由於運作時所附帶的噪音實在令人難以忍受，尤其是在清晨時，這樣糟糕的使用經驗，所以很快的就被出局了。&lt;/span&gt;&lt;/span&gt;&lt;span lang="EN-US"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;&lt;span class="Apple-style-span"  style="color:#666666;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p class="MsoNormal" style="text-align:justify;text-justify:inter-ideograph; mso-layout-grid-align:none;text-autospace:none"&gt;&lt;span class="Apple-style-span"  style="font-family:Perpetua;"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;&lt;span class="Apple-style-span"  style="color:#666666;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="text-align:justify;text-justify:inter-ideograph; mso-layout-grid-align:none;text-autospace:none"&gt;&lt;span lang="EN-US"  style="font-family:Perpetua;"&gt;&lt;o:p&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;&lt;span class="Apple-style-span"  style="color:#666666;"&gt;再來是兩台手動果汁機，從圖中&lt;/span&gt;&lt;/span&gt;&lt;span lang="EN-US"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;&lt;span class="Apple-style-span"  style="color:#666666;"&gt;(A)&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;&lt;span class="Apple-style-span"  style="color:#666666;"&gt;及&lt;/span&gt;&lt;/span&gt;&lt;span lang="EN-US"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;&lt;span class="Apple-style-span"  style="color:#666666;"&gt;(C)&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;&lt;span class="Apple-style-span"  style="color:#666666;"&gt;可看出外觀功能相似，操作原理也一目了然，但操作的經驗卻截然不同。圖中&lt;/span&gt;&lt;/span&gt;&lt;span lang="EN-US"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;&lt;span class="Apple-style-span"  style="color:#666666;"&gt;(B)&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;&lt;span class="Apple-style-span"  style="color:#666666;"&gt;顯示，該果汁機的力學原理是使用鏈帶傳輸，這將使得在壓榨這個動作在越接近最後時得越費力。而另一個&lt;/span&gt;&lt;/span&gt;&lt;span lang="EN-US"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;&lt;span class="Apple-style-span"  style="color:#666666;"&gt;(&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;&lt;span class="Apple-style-span"  style="color:#666666;"&gt;圖&lt;/span&gt;&lt;/span&gt;&lt;span lang="EN-US"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;&lt;span class="Apple-style-span"  style="color:#666666;"&gt;C)&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;&lt;span class="Apple-style-span"  style="color:#666666;"&gt;則是使用簡單卻又精緻的槓桿原理，使得整個壓榨的過程變得輕鬆許多。&lt;/span&gt;&lt;/span&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;&lt;p class="MsoNormal" style="text-align:justify;text-justify:inter-ideograph; mso-layout-grid-align:none;text-autospace:none"&gt;&lt;span class="Apple-style-span"  style="font-family:Perpetua;"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;&lt;span class="Apple-style-span"  style="color:#666666;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="text-align:justify;text-justify:inter-ideograph; mso-layout-grid-align:none;text-autospace:none"&gt;&lt;span lang="EN-US"  style="font-family:Perpetua;"&gt;&lt;o:p&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;&lt;span class="Apple-style-span"  style="color:#666666;"&gt;這裡所討論的當然不是應用力學，而是一個好的設計帶給人的是好的使用經驗。相似的外觀代表著相同的介面設計，操作方式兩者亦同，也很好理解，而可用性也一樣，功能與產出的結果都是果汁，排除這些相似處之外，差異的部份的就是操作經驗。&lt;/span&gt;&lt;/span&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;&lt;p class="MsoNormal" style="text-align:justify;text-justify:inter-ideograph; mso-layout-grid-align:none;text-autospace:none"&gt;&lt;span class="Apple-style-span"  style="font-family:Perpetua;"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;&lt;span class="Apple-style-span"  style="color:#666666;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="text-align:justify;text-justify:inter-ideograph; mso-layout-grid-align:none;text-autospace:none"&gt;&lt;span lang="EN-US"  style="font-family:Perpetua;"&gt;&lt;o:p&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;&lt;span class="Apple-style-span"  style="color:#666666;"&gt;提供良好的使用經驗必須經過一連串深思的安排，進而設計出來，並且需要不斷的改良。這裡突顯的是：設計除了外觀，使用經驗也是重要的因素。而由於元件比較簡單，製程相對成本降低，可以思考好的設計所帶來的經濟價值，達到設計與製造的雙贏。&lt;/span&gt;&lt;/span&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5238057818594888148-1184807486077530585?l=jiashenui.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://jiashenui.blogspot.com/feeds/1184807486077530585/comments/default' title='張貼意見'/><link rel='replies' type='text/html' href='http://jiashenui.blogspot.com/2009/08/experience-design-vs.html#comment-form' title='0 個意見'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5238057818594888148/posts/default/1184807486077530585'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5238057818594888148/posts/default/1184807486077530585'/><link rel='alternate' type='text/html' href='http://jiashenui.blogspot.com/2009/08/experience-design-vs.html' title=''/><author><name>Jenson</name><uri>http://www.blogger.com/profile/13047299784382441439</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_4q8LH1THClM/SpKvASZeeeI/AAAAAAAAAD8/q509h03db_w/s72-c/Juicer.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5238057818594888148.post-7443425921000327641</id><published>2009-08-10T07:17:00.000-07:00</published><updated>2009-08-16T22:54:46.974-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='文化脈絡'/><category scheme='http://www.blogger.com/atom/ns#' term='UserStudy'/><category scheme='http://www.blogger.com/atom/ns#' term='互動設計'/><title type='text'>文化 互動 User Study</title><content type='html'>&lt;!--[if gte mso 9]&gt;&lt;xml&gt;  &lt;w:worddocument&gt;   &lt;w:view&gt;Normal&lt;/w:View&gt;   &lt;w:zoom&gt;0&lt;/w:Zoom&gt;   &lt;w:punctuationkerning/&gt;   &lt;w:displayhorizontaldrawinggridevery&gt;0&lt;/w:DisplayHorizontalDrawingGridEvery&gt;   &lt;w:displayverticaldrawinggridevery&gt;2&lt;/w:DisplayVerticalDrawingGridEvery&gt;   &lt;w:validateagainstschemas/&gt;   &lt;w:saveifxmlinvalid&gt;false&lt;/w:SaveIfXMLInvalid&gt;   &lt;w:ignoremixedcontent&gt;false&lt;/w:IgnoreMixedContent&gt;   &lt;w:alwaysshowplaceholdertext&gt;false&lt;/w:AlwaysShowPlaceholderText&gt;   &lt;w:compatibility&gt;    &lt;w:spaceforul/&gt;    &lt;w:balancesinglebytedoublebytewidth/&gt;    &lt;w:donotleavebackslashalone/&gt;    &lt;w:ultrailspace/&gt;    &lt;w:donotexpandshiftreturn/&gt;    &lt;w:adjustlineheightintable/&gt;    &lt;w:breakwrappedtables/&gt;    &lt;w:snaptogridincell/&gt;    &lt;w:wraptextwithpunct/&gt;    &lt;w:useasianbreakrules/&gt;    &lt;w:dontgrowautofit/&gt;    &lt;w:usefelayout/&gt;   &lt;/w:Compatibility&gt;   &lt;w:browserlevel&gt;MicrosoftInternetExplorer4&lt;/w:BrowserLevel&gt;  &lt;/w:WordDocument&gt; &lt;/xml&gt;&lt;![endif]--&gt;&lt;!--[if gte mso 9]&gt;&lt;xml&gt;  &lt;w:latentstyles deflockedstate="false" latentstylecount="156"&gt;  &lt;/w:LatentStyles&gt; &lt;/xml&gt;&lt;![endif]--&gt;&lt;style&gt; &lt;!--  /* Font Definitions */  @font-face 	{font-family:新細明體; 	panose-1:2 2 3 0 0 0 0 0 0 0; 	mso-font-alt:PMingLiU; 	mso-font-charset:136; 	mso-generic-font-family:roman; 	mso-font-pitch:variable; 	mso-font-signature:3 137232384 22 0 1048577 0;} @font-face 	{font-family:Arial-BoldMT; 	panose-1:0 0 0 0 0 0 0 0 0 0; 	mso-font-alt:Arial; 	mso-font-charset:0; 	mso-generic-font-family:swiss; 	mso-font-format:other; 	mso-font-pitch:auto; 	mso-font-signature:3 0 0 0 1 0;} @font-face 	{font-family:"\@新細明體"; 	panose-1:2 2 3 0 0 0 0 0 0 0; 	mso-font-charset:136; 	mso-generic-font-family:roman; 	mso-font-pitch:variable; 	mso-font-signature:3 137232384 22 0 1048577 0;} @font-face 	{font-family:ArialMT; 	panose-1:0 0 0 0 0 0 0 0 0 0; 	mso-font-alt:Arial; 	mso-font-charset:0; 	mso-generic-font-family:swiss; 	mso-font-format:other; 	mso-font-pitch:auto; 	mso-font-signature:3 0 0 0 1 0;} @font-face 	{font-family:Arial-ItalicMT; 	panose-1:0 0 0 0 0 0 0 0 0 0; 	mso-font-alt:Arial; 	mso-font-charset:0; 	mso-generic-font-family:swiss; 	mso-font-format:other; 	mso-font-pitch:auto; 	mso-font-signature:3 0 0 0 1 0;}  /* Style Definitions */  p.MsoNormal, li.MsoNormal, div.MsoNormal 	{mso-style-parent:""; 	margin:0cm; 	margin-bottom:.0001pt; 	mso-pagination:none; 	font-size:12.0pt; 	font-family:"Times New Roman"; 	mso-fareast-font-family:新細明體; 	mso-font-kerning:1.0pt;}  /* Page Definitions */  @page 	{mso-page-border-surround-header:no; 	mso-page-border-surround-footer:no;} @page Section1 	{size:612.0pt 792.0pt; 	margin:72.0pt 90.0pt 72.0pt 90.0pt; 	mso-header-margin:36.0pt; 	mso-footer-margin:36.0pt; 	mso-paper-source:0;} div.Section1 	{page:Section1;} --&gt; &lt;/style&gt;&lt;!--[if gte mso 10]&gt; &lt;style&gt;  /* Style Definitions */  table.MsoNormalTable 	{mso-style-name:表格內文; 	mso-tstyle-rowband-size:0; 	mso-tstyle-colband-size:0; 	mso-style-noshow:yes; 	mso-style-parent:""; 	mso-padding-alt:0cm 5.4pt 0cm 5.4pt; 	mso-para-margin:0cm; 	mso-para-margin-bottom:.0001pt; 	mso-pagination:widow-orphan; 	font-size:10.0pt; 	font-family:"Times New Roman"; 	mso-fareast-font-family:"Times New Roman"; 	mso-ansi-language:#0400; 	mso-fareast-language:#0400; 	mso-bidi-language:#0400;} &lt;/style&gt; &lt;![endif]--&gt;  &lt;p class="MsoNormal" style="text-align: center;" align="center"&gt;&lt;span style=";font-family:ArialMT;font-size:180%;" lang="EN-US"&gt;Social Interaction Design in Cultural Context:&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="text-align: center;" align="center"&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="font-size:180%;"&gt;&lt;i&gt;&lt;span lang="EN-US"  style="font-family:Arial-ItalicMT;"&gt;A Case Study of a Traditional &lt;/span&gt;&lt;/i&gt;&lt;/span&gt;&lt;i&gt;&lt;span lang="EN-US"  style="font-family:Arial-ItalicMT;"&gt;&lt;span style="font-size:180%;"&gt;Social Activity&lt;/span&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/i&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="text-align: center;" align="center"&gt;&lt;span style=";font-family:Arial-BoldMT;font-size:130%;" lang="EN-US"&gt;Ko-Hsun Huang * and Yi-Shin Deng&lt;/span&gt;&lt;/p&gt;&lt;br /&gt;&lt;span style="font-weight: bold;font-family:arial;font-size:100%;"&gt;&lt;br /&gt;Abstract:&lt;br /&gt;&lt;/span&gt;&lt;meta equiv="Content-Type" content="text/html; charset=utf-8"&gt;&lt;meta name="ProgId" content="Word.Document"&gt;&lt;meta name="Generator" content="Microsoft Word 11"&gt;&lt;meta name="Originator" content="Microsoft Word 11"&gt;&lt;link rel="File-List" href="file:///F:%5CDOCUME%7E1%5CFujisaki%5CLOCALS%7E1%5CTemp%5Cmsohtml1%5C01%5Cclip_filelist.xml"&gt;&lt;!--[if gte mso 9]&gt;&lt;xml&gt;  &lt;w:worddocument&gt;   &lt;w:view&gt;Normal&lt;/w:View&gt;   &lt;w:zoom&gt;0&lt;/w:Zoom&gt;   &lt;w:punctuationkerning/&gt;   &lt;w:displayhorizontaldrawinggridevery&gt;0&lt;/w:DisplayHorizontalDrawingGridEvery&gt;   &lt;w:displayverticaldrawinggridevery&gt;2&lt;/w:DisplayVerticalDrawingGridEvery&gt;   &lt;w:validateagainstschemas/&gt;   &lt;w:saveifxmlinvalid&gt;false&lt;/w:SaveIfXMLInvalid&gt;   &lt;w:ignoremixedcontent&gt;false&lt;/w:IgnoreMixedContent&gt;   &lt;w:alwaysshowplaceholdertext&gt;false&lt;/w:AlwaysShowPlaceholderText&gt;   &lt;w:compatibility&gt;    &lt;w:spaceforul/&gt;    &lt;w:balancesinglebytedoublebytewidth/&gt;    &lt;w:donotleavebackslashalone/&gt;    &lt;w:ultrailspace/&gt;    &lt;w:donotexpandshiftreturn/&gt;    &lt;w:adjustlineheightintable/&gt;    &lt;w:breakwrappedtables/&gt;    &lt;w:snaptogridincell/&gt;    &lt;w:wraptextwithpunct/&gt;    &lt;w:useasianbreakrules/&gt;    &lt;w:dontgrowautofit/&gt;    &lt;w:usefelayout/&gt;   &lt;/w:Compatibility&gt;   &lt;w:browserlevel&gt;MicrosoftInternetExplorer4&lt;/w:BrowserLevel&gt;  &lt;/w:WordDocument&gt; &lt;/xml&gt;&lt;![endif]--&gt;&lt;!--[if gte mso 9]&gt;&lt;xml&gt;  &lt;w:latentstyles deflockedstate="false" latentstylecount="156"&gt;  &lt;/w:LatentStyles&gt; &lt;/xml&gt;&lt;![endif]--&gt;&lt;style&gt; &lt;!--  /* Font Definitions */  @font-face 	{font-family:新細明體; 	panose-1:2 2 3 0 0 0 0 0 0 0; 	mso-font-alt:PMingLiU; 	mso-font-charset:136; 	mso-generic-font-family:roman; 	mso-font-pitch:variable; 	mso-font-signature:3 137232384 22 0 1048577 0;} @font-face 	{font-family:"\@新細明體"; 	panose-1:2 2 3 0 0 0 0 0 0 0; 	mso-font-charset:136; 	mso-generic-font-family:roman; 	mso-font-pitch:variable; 	mso-font-signature:3 137232384 22 0 1048577 0;} @font-face 	{font-family:TimesNewRomanPSMT; 	panose-1:0 0 0 0 0 0 0 0 0 0; 	mso-font-alt:"Arial Unicode MS"; 	mso-font-charset:0; 	mso-generic-font-family:roman; 	mso-font-format:other; 	mso-font-pitch:auto; 	mso-font-signature:3 134742016 16 0 1048577 0;}  /* Style Definitions */  p.MsoNormal, li.MsoNormal, div.MsoNormal 	{mso-style-parent:""; 	margin:0cm; 	margin-bottom:.0001pt; 	mso-pagination:none; 	font-size:12.0pt; 	font-family:"Times New Roman"; 	mso-fareast-font-family:新細明體; 	mso-font-kerning:1.0pt;}  /* Page Definitions */  @page 	{mso-page-border-surround-header:no; 	mso-page-border-surround-footer:no;} @page Section1 	{size:612.0pt 792.0pt; 	margin:72.0pt 90.0pt 72.0pt 90.0pt; 	mso-header-margin:36.0pt; 	mso-footer-margin:36.0pt; 	mso-paper-source:0;} div.Section1 	{page:Section1;} --&gt; &lt;/style&gt;&lt;!--[if gte mso 10]&gt; &lt;style&gt;  /* Style Definitions */  table.MsoNormalTable 	{mso-style-name:表格內文; 	mso-tstyle-rowband-size:0; 	mso-tstyle-colband-size:0; 	mso-style-noshow:yes; 	mso-style-parent:""; 	mso-padding-alt:0cm 5.4pt 0cm 5.4pt; 	mso-para-margin:0cm; 	mso-para-margin-bottom:.0001pt; 	mso-pagination:widow-orphan; 	font-size:10.0pt; 	font-family:"Times New Roman"; 	mso-fareast-font-family:"Times New Roman"; 	mso-ansi-language:#0400; 	mso-fareast-language:#0400; 	mso-bidi-language:#0400;} &lt;/style&gt; &lt;![endif]--&gt;    &lt;p class="MsoNormal" style="text-indent: 24pt;"&gt;&lt;span class="Apple-style-span"  style="font-family:Georgia;"&gt;&lt;span class="Apple-style-span"  style="font-family:新細明體;"&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;span class="Apple-style-span"  style="font-family:Georgia;"&gt;&lt;span class="Apple-style-span"  style="font-family:新細明體;"&gt;&lt;p class="MsoNormal" style="text-indent: 24pt;"&gt;&lt;span style="font-family:新細明體;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;在這份研究中，指出社會活動是包含在於文化脈絡之中。&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family:新細明體;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;而其中田野調查顯示，豐富的文化特性是台灣傳統社交活動的重心，由於這些文化特徵的融合，與人們的生活型態相關，另外情境思考在此篇中的運用，從有關的面向&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family:新細明體;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;去思考，例如此篇提及的文化脈絡，則可以作為未來設計的參考依據。&lt;/span&gt;&lt;/span&gt;&lt;span lang="EN-US"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="text-indent: 24pt;"&gt;&lt;span lang="EN-US"&gt;&lt;o:p&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt; &lt;/span&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;span style="font-family:新細明體;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;研究中參考多人的使用者經驗&lt;/span&gt;&lt;/span&gt;&lt;span lang="EN-US"  style="font-family:'Times New Roman';"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;(&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family:新細明體;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;本意為飲茶者分享，這裡請容許作此解讀&lt;/span&gt;&lt;/span&gt;&lt;span lang="EN-US"  style="font-family:'Times New Roman';"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;)&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family:新細明體;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;，採用訪談方法探索台灣的飲茶風俗，並且以所發現之結果，提出了多個面向對於本活動的重要性的模型。並提供一些對於人與人、社交互動以及文化傳承的設計建議。最後指出，在發展互動設計時，社會的文化特色，應當被視為關鍵主題之一。&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;p&gt;&lt;/p&gt;&lt;span style="font-size:100%;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-weight: bold; color: rgb(0, 0, 0);font-size:100%;"&gt;Introduction:&lt;/span&gt;&lt;span style="font-size:100%;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;meta equiv="Content-Type" content="text/html; charset=utf-8"&gt;&lt;meta name="ProgId" content="Word.Document"&gt;&lt;meta name="Generator" content="Microsoft Word 11"&gt;&lt;meta name="Originator" content="Microsoft Word 11"&gt;&lt;link rel="File-List" href="file:///F:%5CDOCUME%7E1%5CFujisaki%5CLOCALS%7E1%5CTemp%5Cmsohtml1%5C01%5Cclip_filelist.xml"&gt;&lt;!--[if gte mso 9]&gt;&lt;xml&gt;  &lt;w:worddocument&gt;   &lt;w:view&gt;Normal&lt;/w:View&gt;   &lt;w:zoom&gt;0&lt;/w:Zoom&gt;   &lt;w:punctuationkerning/&gt;   &lt;w:displayhorizontaldrawinggridevery&gt;0&lt;/w:DisplayHorizontalDrawingGridEvery&gt;   &lt;w:displayverticaldrawinggridevery&gt;2&lt;/w:DisplayVerticalDrawingGridEvery&gt;   &lt;w:validateagainstschemas/&gt;   &lt;w:saveifxmlinvalid&gt;false&lt;/w:SaveIfXMLInvalid&gt;   &lt;w:ignoremixedcontent&gt;false&lt;/w:IgnoreMixedContent&gt;   &lt;w:alwaysshowplaceholdertext&gt;false&lt;/w:AlwaysShowPlaceholderText&gt; 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	font-size:10.0pt; 	font-family:"Times New Roman"; 	mso-fareast-font-family:"Times New Roman"; 	mso-ansi-language:#0400; 	mso-fareast-language:#0400; 	mso-bidi-language:#0400;} &lt;/style&gt; &lt;![endif]--&gt;    &lt;p class="MsoNormal"&gt;&lt;span lang="EN-US"  style="font-size:100%;"&gt;&lt;span style=""&gt;   &lt;/span&gt;&lt;/span&gt;&lt;span style=";font-family:新細明體;font-size:100%;"&gt;此篇以中國喝茶文化作為主題，探討在中華文化脈絡中，兩者之間的情境發展相關性，從「年齡區隔」可分作三個主要探討族群：&lt;/span&gt;&lt;span lang="EN-US"  style="font-size:100%;"&gt;1. &lt;/span&gt;&lt;span style=";font-family:新細明體;font-size:100%;"&gt;已退休的老年人&lt;/span&gt;&lt;span style=";font-family:新細明體;font-size:100%;"&gt;（&lt;/span&gt;&lt;span style=";font-family:TimesNewRomanPSMT;font-size:100%;" lang="EN-US"&gt;a retired senior citizen&lt;/span&gt;&lt;span style=";font-family:新細明體;font-size:100%;"&gt;）&lt;/span&gt;&lt;span lang="EN-US"  style="font-size:100%;"&gt;2.&lt;/span&gt;&lt;span style=";font-family:新細明體;font-size:100%;"&gt;中年人&lt;/span&gt;&lt;span style=";font-family:新細明體;font-size:100%;"&gt;（&lt;/span&gt;&lt;span style=";font-family:TimesNewRomanPSMT;font-size:100%;" lang="EN-US"&gt;middle-aged parent&lt;/span&gt;&lt;span style=";font-family:新細明體;font-size:100%;"&gt;）&lt;/span&gt;&lt;span lang="EN-US"  style="font-size:100%;"&gt;3.&lt;/span&gt;&lt;span style=";font-family:新細明體;font-size:100%;"&gt;年輕族群&lt;/span&gt;&lt;span style=";font-family:新細明體;font-size:100%;"&gt;（&lt;/span&gt;&lt;span style=";font-family:TimesNewRomanPSMT;font-size:100%;" lang="EN-US"&gt;a college freshman&lt;/span&gt;&lt;span style=";font-family:新細明體;font-size:100%;"&gt;）&lt;/span&gt;&lt;span style=";font-family:新細明體;font-size:100%;"&gt;。文章開頭即提到，社會活動與文化發展脈絡為息息相關，而本研究以喝茶此種傳統的社會活動，作為鑑別文化脈絡是否包含於社會文化之中，揭露隱藏的社會互動行為。&lt;/span&gt;&lt;span lang="EN-US"  style="font-size:100%;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-US"  style="font-size:100%;"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style=""&gt;&lt;span lang="EN-US"  style="font-size:100%;"&gt;&lt;span style=""&gt;   &lt;/span&gt;&lt;/span&gt;&lt;span style=";font-family:新細明體;font-size:100%;"&gt;內容中提到五個模型，分別為：&lt;/span&gt;&lt;span lang="EN-US"  style="font-size:100%;"&gt;1.&lt;/span&gt;&lt;span style=";font-family:新細明體;font-size:100%;"&gt;流動模型（&lt;/span&gt;&lt;span lang="EN-US"  style="font-size:100%;"&gt;flow model&lt;/span&gt;&lt;span style=";font-family:新細明體;font-size:100%;"&gt;）&lt;/span&gt;&lt;span lang="EN-US"  style="font-size:100%;"&gt;-- &lt;/span&gt;&lt;span style=";font-family:新細明體;font-size:100%;"&gt;包含相互之間流動的資訊、閒聊、去詢問專家或行家的訊息與建議，當然詢問過程中會遇上溝通的壓力，這是在開啟話題時候所預設的壓力&lt;/span&gt;&lt;span style=";font-family:新細明體;font-size:100%;"&gt;（見&lt;/span&gt;&lt;span style=";font-family:TimesNewRomanPSMT;font-size:100%;" lang="EN-US"&gt;figure 1&lt;/span&gt;&lt;span style=";font-family:新細明體;font-size:100%;"&gt;）&lt;/span&gt;&lt;span style=";font-family:新細明體;font-size:100%;"&gt;。&lt;/span&gt;&lt;span lang="EN-US"  style="font-size:100%;"&gt;2.&lt;/span&gt;&lt;span style=";font-family:新細明體;font-size:100%;"&gt;程序模型（&lt;/span&gt;&lt;span lang="EN-US"  style="font-size:100%;"&gt;Sequence model&lt;/span&gt;&lt;span style=";font-family:新細明體;font-size:100%;"&gt;）&lt;/span&gt;&lt;span lang="EN-US"  style="font-size:100%;"&gt;--&lt;/span&gt;&lt;span style=";font-family:新細明體;font-size:100%;"&gt;從準備到燒茶、喝茶服務、溫暖茶壺、控制火侯到倒茶等程序都是此模型需具備的既有知識&lt;/span&gt;&lt;span style=";font-family:新細明體;font-size:100%;"&gt;（見&lt;/span&gt;&lt;span style=";font-family:TimesNewRomanPSMT;font-size:100%;" lang="EN-US"&gt;table 1&lt;/span&gt;&lt;span style=";font-family:新細明體;font-size:100%;"&gt;）&lt;/span&gt;&lt;span style=";font-family:新細明體;font-size:100%;"&gt;。&lt;/span&gt;&lt;span lang="EN-US"  style="font-size:100%;"&gt;3.&lt;/span&gt;&lt;span style=";font-family:新細明體;font-size:100%;"&gt;文化模型（&lt;/span&gt;&lt;span lang="EN-US"  style="font-size:100%;"&gt;Culture model&lt;/span&gt;&lt;span style=";font-family:新細明體;font-size:100%;"&gt;）&lt;/span&gt;&lt;span lang="EN-US"  style="font-size:100%;"&gt;-- &lt;/span&gt;&lt;span style=";font-family:新細明體;font-size:100%;"&gt;此模型與生活形態相關，在此因主要探討台灣人，喝老人茶&lt;/span&gt;&lt;span lang="EN-US"  style="font-size:100%;"&gt;(lao-ren-cha)&lt;/span&gt;&lt;span style=";font-family:新細明體;font-size:100%;"&gt;的習慣可能與年齡、生活作息相關聯，當然，在此也談到會進而影響周遭的人加入喝茶的習慣，一同調整家人的習慣&lt;/span&gt;&lt;span style=";font-family:TimesNewRomanPSMT;font-size:100%;" lang="EN-US"&gt;(&lt;/span&gt;&lt;span style=";font-family:新細明體;font-size:100%;"&gt;見&lt;/span&gt;&lt;span style=";font-family:TimesNewRomanPSMT;font-size:100%;" lang="EN-US"&gt;figure 2)&lt;/span&gt;&lt;span style=";font-family:新細明體;font-size:100%;"&gt;。&lt;/span&gt;&lt;span lang="EN-US"  style="font-size:100%;"&gt;4. &lt;/span&gt;&lt;span style=";font-family:新細明體;font-size:100%;"&gt;器具模型（&lt;/span&gt;&lt;span lang="EN-US"  style="font-size:100%;"&gt;Artifact model&lt;/span&gt;&lt;span style=";font-family:新細明體;font-size:100%;"&gt;）&lt;/span&gt;&lt;span lang="EN-US"  style="font-size:100%;"&gt;-- &lt;/span&gt;&lt;span style=";font-family:新細明體;font-size:100%;"&gt;此項談到的器具指的是用茶時所用的加工品，&lt;/span&gt;&lt;span lang="EN-US"  style="font-size:100%;"&gt;ex&lt;/span&gt;&lt;span style=";font-family:新細明體;font-size:100%;"&gt;：&lt;/span&gt;&lt;span style=";font-family:新細明體;font-size:100%;"&gt;有人會選用不繡鋼的材質的茶托取代木製的材質，&lt;/span&gt;&lt;link rel="File-List" href="file:///F:%5CDOCUME%7E1%5CFujisaki%5CLOCALS%7E1%5CTemp%5Cmsohtml1%5C01%5Cclip_filelist.xml"&gt;&lt;!--[if gte mso 9]&gt;&lt;xml&gt; 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&lt;![endif]--&gt;&lt;span style=";font-family:新細明體;font-size:100%;"&gt;考量的即為好攜帶與方便儲藏性&lt;/span&gt;&lt;span style=";font-family:TimesNewRomanPSMT;font-size:100%;" lang="FR"&gt;(&lt;/span&gt;&lt;span style=";font-family:新細明體;font-size:100%;"&gt;見&lt;/span&gt;&lt;span style=";font-family:TimesNewRomanPSMT;font-size:100%;" lang="FR"&gt;figure 3)&lt;/span&gt;&lt;span style=";font-family:新細明體;font-size:100%;"&gt;。&lt;/span&gt;&lt;span style=";font-family:TimesNewRomanPSMT;font-size:100%;" lang="FR"&gt;5. &lt;/span&gt;&lt;span style=";font-family:新細明體;font-size:100%;"&gt;實體模型（&lt;/span&gt;&lt;span style=";font-family:TimesNewRomanPSMT;font-size:100%;" lang="FR"&gt;Physical model&lt;/span&gt;&lt;span style=";font-family:新細明體;font-size:100%;"&gt;）&lt;/span&gt;&lt;span style=";font-family:TimesNewRomanPSMT;font-size:100%;" lang="FR"&gt;-- &lt;/span&gt;&lt;span style=";font-family:新細明體;font-size:100%;"&gt;其實很少人會要求具備非常齊全的設備環境來建制一個很有格調的氣氛。&lt;/span&gt;&lt;span style=";font-family:TimesNewRomanPSMT;font-size:100%;" lang="FR"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style=""&gt;&lt;span style=";font-family:新細明體;font-size:100%;"&gt;此項討論的是實體環境安排圖，包含設備、垃圾桶、瓦斯桶、沙發等&lt;/span&gt;&lt;span style=";font-family:TimesNewRomanPSMT;font-size:100%;" lang="FR"&gt;(&lt;/span&gt;&lt;span style=";font-family:新細明體;font-size:100%;"&gt;見&lt;/span&gt;&lt;span style=";font-family:TimesNewRomanPSMT;font-size:100%;" lang="FR"&gt;figure 4)&lt;/span&gt;&lt;span style=";font-family:新細明體;font-size:100%;"&gt;。&lt;/span&gt;&lt;span style=";font-family:TimesNewRomanPSMT;font-size:100%;" lang="FR"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span style=";font-family:TimesNewRomanPSMT;font-size:100%;" lang="FR"&gt;&lt;span style=""&gt;  &lt;/span&gt;&lt;/span&gt;&lt;span style=";font-family:TimesNewRomanPSMT;font-size:100%;" lang="EN-US"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-US"  style="font-size:100%;"&gt;&lt;span style=""&gt;    &lt;/span&gt;&lt;/span&gt;&lt;span style=";font-family:新細明體;font-size:100%;"&gt;研究方法主要為田野調查法的個別訪問（深度訪談）。當然除了上一段提及的喝茶五大模型&lt;/span&gt;&lt;span lang="EN-US"  style="font-size:100%;"&gt;(&lt;/span&gt;&lt;span style=";font-family:TimesNewRomanPSMT;font-size:100%;" lang="EN-US"&gt;the workflow, the interactions among participants, the artifacts and the surrounding environment&lt;/span&gt;&lt;span lang="EN-US"  style="font-size:100%;"&gt;)&lt;/span&gt;&lt;span style=";font-family:新細明體;font-size:100%;"&gt;，仍然有潛在的問題與情境發生。將他置入文化脈絡來討論，可以看出在台灣的生活型態、傳統的習俗、中國社會價值、以及孔子學說，在在影響文化現象的產生，不能不考量在內。當然隨著現今生活步調的加快，喝茶文化似乎不像過去傳統的如此要求儀式表現，但仍舊不失為調劑身心與社會互動的活動之一。先透視參與者的前製動作，動機與態度為兩大重點，「動機」重視&lt;/span&gt;&lt;span style=";font-family:新細明體;font-size:100%;"&gt;是否能滿足身心需求進而吸引人們去參與進行，而「&lt;/span&gt;&lt;span style=";font-family:新細明體;font-size:100%;"&gt;態度」則著重於&lt;/span&gt;&lt;span style=";font-family:新細明體;font-size:100%;"&gt;在地化已久的習慣，從歷史與文化面向去追溯人們的觀點。再從社會活動的特點觀察，「文化脈絡的相似」從而發現潛在的使用者。「支持自然文化」喝茶中呈現自然的關係與互動。「滿足的情緒」讓身心得到紓解。「習慣形成」&lt;/span&gt;&lt;span style=";font-family:新細明體;font-size:100%;"&gt;喝茶能夠成為一種受歡迎的活動也是因為他們認為藉由喝茶能有健康的優點。&lt;/span&gt;&lt;/p&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_4q8LH1THClM/SoA7aQ8Z5MI/AAAAAAAAADs/Gt8PMPsv4dg/s1600-h/Social+Interaction+Design+in+Cultural+Context+-+A+case+study+of+a+tradition+social+activity.bmp"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 470px; height: 318px;" src="http://1.bp.blogspot.com/_4q8LH1THClM/SoA7aQ8Z5MI/AAAAAAAAADs/Gt8PMPsv4dg/s400/Social+Interaction+Design+in+Cultural+Context+-+A+case+study+of+a+tradition+social+activity.bmp" alt="" id="BLOGGER_PHOTO_ID_5368356078236591298" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:100%;"&gt;最後提出了對於設計的啟示:&lt;br /&gt;1.加強飲茶在社會活動所扮演的角色及功能:活絡情感與對他人之敬意。&lt;br /&gt;2.將主從機制套用於網路，由網路來實現部份功能(EX:Facebook)。&lt;br /&gt;3.擴展更多社會風俗，發現目標更多使用者。&lt;br /&gt;4.增加記憶:利用創新設計與多媒體技術取代一般的紀錄，維持這項社會傳統。&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;參考出處:&lt;a href="http://www.ijdesign.org/ojs/index.php/IJDesign/article/view/341/168"&gt; http://www.ijdesign.org/ojs/index.php/IJDesign/article/viewFile/341/154&lt;br /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5238057818594888148-7443425921000327641?l=jiashenui.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://jiashenui.blogspot.com/feeds/7443425921000327641/comments/default' title='張貼意見'/><link rel='replies' type='text/html' href='http://jiashenui.blogspot.com/2009/08/user-study.html#comment-form' title='1 個意見'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5238057818594888148/posts/default/7443425921000327641'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5238057818594888148/posts/default/7443425921000327641'/><link rel='alternate' type='text/html' href='http://jiashenui.blogspot.com/2009/08/user-study.html' title='文化 互動 User Study'/><author><name>Jenson</name><uri>http://www.blogger.com/profile/13047299784382441439</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_4q8LH1THClM/SoA7aQ8Z5MI/AAAAAAAAADs/Gt8PMPsv4dg/s72-c/Social+Interaction+Design+in+Cultural+Context+-+A+case+study+of+a+tradition+social+activity.bmp' height='72' width='72'/><thr:total>1</thr:total></entry></feed>
